色播网站_色播亚洲视频在线观看_p站视频 https://63kanshu.com/category/learn-python/ Coding 鬼父动漫全集 for Kids Tue, 26 Mar 2024 21:32:24 +0000 en-US hourly 1 https://63kanshu.com/wp-content/uploads/2023/01/cropped-Teach-Your-Kids-Code-2-32x32.png https://63kanshu.com/category/learn-python/ 32 32 https://63kanshu.com/is-python-easy-to-learn/ https://63kanshu.com/is-python-easy-to-learn/#respond Mon, 17 Apr 2023 15:23:37 +0000 https://63kanshu.com/?p=4256

Python is one of the most popular 色播网站 languages in the world, used by developers and data scientists alike. But is it hard to learn? The answer is both yes and no. It depends on...

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Python is one of the most popular 色播网站 languages in the world, used by developers and data scientists alike. But is it hard to learn? The answer is both yes and no. It depends on your background, experience, and motivation to learn. In this 色播亚洲视频在线观看 guide, we will break down the basics of Python and provide tips for easy learning.

Is Python Hard to Learn? Breaking Down the Basics

Python is an interpreted, high-level 色播网站 language that is known for its simplicity and readability. It is a beginner-friendly language that is easy to learn, especially if you have some 色播网站 experience. In this section, we will break down the basics of Python and provide examples to help you understand the language’s core concepts.

All About Python and Learning to Code

There are many misconceptions about Python and learning to code. Some people believe that 色播网站 is only for math geniuses or that Python is too difficult to learn. However, these beliefs are not true. In fact, even kids can learn to code with Python!

Python is a versatile language that can be used in many different fields, and it is designed to be easy to learn for beginners. In this section, we will address common misconceptions about Python and learning to code.

Is Python Free?

Python is a completely free and open-source 色播网站 language. It is maintained by a community of developers who contribute to the language and its libraries to ensure it remains relevant and up-to-date. You can download Python here.

Understanding the Open-Source Nature of Python

Python’s open-source nature means that anyone can access the source code, modify it, and redistribute it under the same open-source license. This encourages collaboration and innovation, making it easier for developers to work together and share their knowledge. Python has a strong community and that makes it better over time!

Benefits of Python Being a Free 色播网站 Language

One of the most significant advantages of Python being free is that it is accessible to everyone. This means that anyone can learn Python, regardless of their financial situation. Additionally, the open-source nature of Python encourages the development of libraries and tools, which can be used by developers worldwide, without any licensing fees.

Python vs Other 色播网站 Languages: Is Python Easier to Learn?

Python is a high-level 色播网站 language that is often compared to other popular 色播网站 languages such as Java, C++, and JavaScript. While each language has its own strengths and weaknesses, Python is known for its simplicity and ease of use. Here are some comparisons between Python and other 色播网站 languages to determine if Python is easier to learn:

Comparing Python with Other Popular 色播网站 Languages

PythonC++JavaHTMLJavaScript
TypeA type of computer language that is easy to learn and useA type of computer language that is more complex and harder to learnA type of computer language that is used a lot in business and to make appsA type of language used to create websitesA type of computer language used to make websites more interactive
Primary use casePython is used for many things like making small programs, data analysis, and building websites.C++ is used for things like making video games and building operating systems.Java is used to make big programs like banking systems and Android apps.HTML is used to make the structure and content of websites.JavaScript is used to make websites more interactive and fun.
SyntaxPython is easy to read and write, and uses spaces to separate different parts of code.C++ uses symbols like braces and semicolons to separate different parts of code.Java has similar syntax to C++, but with simpler rules.HTML uses tags to define different parts of a website.JavaScript has similar syntax to Java, but with some differences.
Memory managementPython takes care of managing memory automatically, so you don’t have to worry about it.C++ requires you to manage memory manually, which can be difficult.Java takes care of managing memory automatically, so you don’t have to worry about it.HTML doesn’t really have to worry about memory management.JavaScript takes care of managing memory automatically, so you don’t have to worry about it.
ConcurrencyPython can handle multiple tasks at the same time, which can make things run faster.C++ can handle multiple tasks at the same time, which can make things run faster.Java can handle multiple tasks at the same time, which can make things run faster.HTML doesn’t really deal with concurrency.JavaScript can handle multiple tasks at the same time, which can make things run faster.
CommunityThere are lots of people who use Python, so there are lots of online resources to help you learn and solve problems.There are lots of people who use C++, so there are lots of online resources to help you learn and solve problems.There are lots of people who use Java, so there are lots of online resources to help you learn and solve problems.HTML is mostly used for web development, so it doesn’t have as big of a community as other languages.There are lots of people who use JavaScript, so there are lots of online resources to help you learn and solve problems.
Learning curvePython is easy to learn and use, which makes it a great language for beginners.C++ is more difficult to learn than some other languages, so it can be challenging for beginners.Java can be challenging for beginners, but it’s a good language to learn if you want to make bigger programs.HTML is pretty easy to learn, especially if you have some experience with computers.JavaScript is relatively easy to learn, especially if you have some experience with other 色播网站 languages.

Compared to Java and C++, Python is a much simpler language to learn. Both Java and C++ are object-oriented languages, which means that they have a steeper learning curve due to the complexities of object-oriented 色播网站. Python, on the other hand, is a scripting language that is easy to read and understand, making it ideal for beginners.

When compared to JavaScript, Python is similar in terms of simplicity. However, JavaScript is more focused on front-end development, while Python is better suited for back-end development and data science.

Learning Curve for Python and How It Compares to Other Languages

Python has a shorter learning curve compared to other 色播网站 languages, mainly due to its simple syntax and high readability. However, the learning curve still depends on the individual’s prior knowledge and experience in 色播网站. Some people may find it easier to learn Python, while others may struggle with it.

Is Python Worth Learning? A Look at Python’s Popularity and Career Prospects

Python’s popularity has been growing rapidly in recent years, making it a language worth learning. Python is widely used in various industries, including web development, data science, machine learning, artificial intelligence, and more. According to the Stack Overflow Developer Survey 2020, Python is the fourth most popular 色播网站 language worldwide, and it continues to gain traction.

Benefits of Python:

  • Python is a popular 色播网站 language in the data science and analytics fields, and is widely used for statistical analysis and machine learning.
  • Python has a large and active community of developers, which means there are many resources available for learning and problem-solving.
  • Python has a wide range of libraries and frameworks specifically designed for data analysis and visualization, such as NumPy, Pandas, and Matplotlib.
  • Python is easy to learn and use, which can be particularly beneficial for people who are new to 色播网站 or who want to quickly learn how to use statistical tools.
  • Many companies and organizations use Python for data analysis and machine learning, which means there are many job opportunities available for people with Python skills in these fields.

Job Market Demand for Python and Career Opportunities

The high demand for Python skills in the job market has led to numerous career opportunities for Python developers. Python is widely used in data science, machine learning, web development, and more, making it a versatile language that can open up many career paths. The job market for Python developers is expected to grow in the future, making it a lucrative career choice.

Python’s Popularity Among Developers and Its Community Support

Python has a vast community of developers who offer support and resources for learners. The language’s popularity among developers has led to the creation of numerous libraries, frameworks, and tools that make development more accessible and efficient. The community is also active in sharing resources and helping beginners learn the language.

Future Prospects for Python and Its Importance in Tech Industry

Python’s future prospects are bright, and the language is expected to continue growing in popularity. Python’s ease of use and versatility make it an excellent choice for various applications, including web development, data science, machine learning, and artificial intelligence. As the tech industry continues to evolve, Python is likely to remain an essential language for developers.

The Importance of Having a Good Learning Resource for Python

When it comes to learning Python, having a good learning resource can make all the difference. There are many different resources available, including books, online courses, and tutorials. However, not all resources are created equal.

Learn Python with the Ultimate Python Bundle

Our 色播亚洲视频在线观看 Python resource includes everything you need to get started with coding in Python.

What’s Included in the Ultimate Python Bundle?

The Ultimate Python Bundle includes a variety of resources to help you learn Python, including tutorials on basic syntax, loops, variables, lists, and more. It also features guides for building a story game, rock-paper-scissors game, fortune teller game, create-your-own-adventure game, blackjack game, and a simple dice game. In total, the bundle includes over 90 pages of PDF 鬼父动漫全集 and 200 slides of Google Slides presentations.

Benefits of Using the Ultimate Python Bundle for Learning Python

The Ultimate Python Bundle is designed to make learning Python easy and fun. It breaks down complex 色播网站 concepts into easy-to-understand tutorials and guides, making it perfect for beginners. The bundle also includes a variety of practice exercises and quizzes, helping to reinforce your learning.

Included tutorials:

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Python Ultime Bundle

  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
  • The bundle includes tutorials on Python Basics, Python Lists, creating a story in Python, Rock Paper Scissors game, Fortune Teller game, Create Your Own Adventure game, Blackjack game, and Dice game.
  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
  • This bundle is perfect for teachers who want to provide their students with a 色播亚洲视频在线观看 introduction to Python 色播网站 and game development.
Grab the Ultimate Bundle: $25.99

Examples From the Python Bundle

Google Slides Examples

Real-World Applications of Python and How the Bundle Can Help

Python is a versatile language that can be used for a variety of applications, from web development to data analysis. With the Ultimate Python Bundle, you’ll be able to apply your newly acquired Python skills to real-world projects. The bundle’s game-building tutorials will give you hands-on experience in coding, while the 色播亚洲视频在线观看 tutorials will give you a strong foundation to build upon.

Tips for Learning Python Faster and More Efficiently

Setting Achievable Goals and Creating a Learning Plan

Setting clear and achievable goals is essential when learning Python. It’s essential to have a clear understanding of what you want to accomplish and what you need to learn to achieve your goals. Create a learning plan that breaks down your goals into smaller, manageable steps. This will help you stay organized and motivated as you work towards your goals. By completing a course the goals will be set for you and will help keep you organized!

Strategies for Effective Practice and Mastery of Python

Learning Python requires practice and persistence. Strategies for effective practice and mastery of Python include breaking down complex concepts into smaller, manageable parts, practicing regularly, and seeking feedback from peers or mentors. Additionally, it’s important to practice good coding habits, such as commenting your code and writing clean, well-organized code.

Focus on Fundamentals before Jumping to Advanced Concepts

It’s tempting to jump right into advanced Python concepts, but it’s essential to understand the fundamentals first. Make sure to take the time to understand the basics of Python, including data types, control structures, and functions.

Practice Coding and Debugging

Python requires practice, practice, and more practice. Make sure to practice writing code and debugging your programs regularly. This will help you to identify and fix errors in your code more efficiently.

Final Thoughts

Python is definitely one of the easiest languages out there to learn. Whether you’re a high school student just starting out with 色播网站 or someone who’s been in the game for a while, Python’s user-friendly syntax and gentle learning curve make it a great choice for all skill levels.

Not only is Python easy to learn, it’s also incredibly versatile, with applications in fields ranging from data science to web development. And with a huge community of developers constantly creating new libraries and tools, there’s always something new to learn and explore in the world of Python.

So if you’re looking to dip your toes into the world of 色播网站, Python is a great place to start. And who knows? Maybe you’ll discover a passion for coding that will take you on an exciting journey into the future. Happy coding!

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https://63kanshu.com/python-curriculum-for-beginners/ https://63kanshu.com/python-curriculum-for-beginners/#respond Sun, 16 Apr 2023 23:03:37 +0000 https://63kanshu.com/?p=4232 Python is a popular 色播网站 language that has been widely adopted in many industries, including 鬼父在线视频, finance, and healthcare. As a result, there is a growing demand for professionals with Python skills. With Python’s intuitive...

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Python is a popular 色播网站 language that has been widely adopted in many industries, including 鬼父在线视频, finance, and healthcare. As a result, there is a growing demand for professionals with Python skills. With Python’s intuitive syntax and versatile applications, it is also an excellent language for beginners to learn 色播网站. In this article, we’ll explore the benefits of teaching Python to beginners and how the Ultimate Python Bundle can help you teach Python to your students effectively.

Why Teach Python to Beginners?

Python is a beginner-friendly language that is easy to read and write. Its syntax is simple and concise, making it an ideal choice for beginners who are just starting to learn to program. Additionally, Python has a vast library of modules that can be used for various applications such as web development, data analysis, and machine learning. As a result, Python is highly versatile and can be used in many fields. By learning Python, beginners can gain valuable 色播网站 skills that are in demand in the job market.

The Ultimate Python Bundle: A 色播亚洲视频在线观看 Solution for Teaching Python to Beginners

The Ultimate Python Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development. The bundle includes tutorials on Python basics such as syntax, loops, and variables, as well as more advanced topics such as creating a story in Python, rock paper scissors game, fortune teller game, create your own adventure game, blackjack game, and dice game. Each tutorial is engaging, fun, and easy to follow with clear instructions and examples.

What’s Included in the Ultimate Python Bundle?

The Ultimate Python Bundle includes everything you need to teach Python to beginners. The bundle includes a total of 8 tutorials that cover a range of topics from basic syntax to game development. Each tutorial includes a PDF worksheet with an answer guide and a Google Slides presentation that reviews all the relevant material.

Included tutorials:

Grab the Ultimate Bundle: $25.99

Python Ultime Bundle

  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
  • The bundle includes tutorials on Python Basics, Python Lists, creating a story in Python, Rock Paper Scissors game, Fortune Teller game, Create Your Own Adventure game, Blackjack game, and Dice game.
  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
  • This bundle is perfect for teachers who want to provide their students with a 色播亚洲视频在线观看 introduction to Python 色播网站 and game development.
Grab the Ultimate Bundle: $25.99

Examples From the Python Bundle

Google Slides Examples

How the Ultimate Python Bundle Can Help Your Students Learn

The Ultimate Python Bundle is designed to help your students learn Python effectively. The tutorials are structured in a way that is easy to follow, with clear instructions and real-world examples. The PDF 鬼父动漫全集 and answer guides provide a structured learning experience, while the Google Slides presentations offer a visual aid to help students understand the concepts better. Additionally, the bundle includes resources that allow students to practice what they have learned and apply it to real-world scenarios.

Grab the Ultimate Bundle: $25.99

Final Thoughts

Python is an excellent language for beginners to learn 色播网站. It’s intuitive syntax and versatile applications make it a popular choice for professionals in many industries. By teaching Python to beginners, you can help your students gain valuable 色播网站 skills that are in demand in the job market. The Ultimate Python Bundle is a 色播亚洲视频在线观看 solution that provides everything you need to teach Python effectively. With its engaging tutorials and clear instructions, your students will be well on their way to becoming proficient Python programmers.

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https://63kanshu.com/python-magic-8-ball-fortune-teller-game/ https://63kanshu.com/python-magic-8-ball-fortune-teller-game/#respond Sat, 11 Feb 2023 11:47:40 +0000 https://63kanshu.com/?p=4038 Let’s get started learning to code a Magic 8 Ball fortune teller game in Python. Today we’ll be showing you how to code this game and reviewing the important coding concepts covered. If you are...

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Let’s get started learning to code a Magic 8 Ball fortune teller game in Python. Today we’ll be showing you how to code this game and reviewing the important coding concepts covered. If you are looking for an introduction to the basics of Python, check out our beginner tutorial.

Python? What’s that?

Today, Python is one of the most popular 色播网站 languages. It is used in web application development, client-side, server-side development, machine learning, Scientific and Numeric Computing, and many more areas.

But first of all, why would you name a 色播网站 language python? Well, when Guido van Rossum, the creator of Python was implementing the code for the language, he used to read scripts from Monty Python’s Flying Circus TV series. I guess this came in his mind as he named the language Python! Although python first appeared in 1990, it took some time to become popular.

Python Coding Game: Create a Magic 8 Ball Fortune Teller

Last time, we built a simple Rock, Paper and Scissors game in python. The game was simply created using variables, list, while loop, if-elif-else ladder and a special randint method that we imported from random module. In this tutorial, we are going to create another game that mimics a class toy from my childhood: The Magic 8 ball – fortune teller. This will be fun!

We will use the basic concepts we learned last time and combine them with another new concept of 色播网站 language that is known as functions.

All About Functions

Functions are an integral part of almost every 色播网站 language. Functions exist in python too. What are functions and why we need them? A function is an organized block of code that is defined for some specific task.

Functions are used for code reusability. When we need a single block of code multiple times in a program, should we write it every time again? Absolutely not! This is where functions come in play. Functions can be called from anywhere in python. Values can be passed as parameters to a function and values can be returned from a function as well.

Functions are very helpful in 色播网站. We will focus on functions in the magic 8 ball game. But first, let’s discuss a few advantages of using functions.

Advantages of functions in coding

1. Ease in program development.

2. Testing becomes easy.

3. Code reusability.

4. Better program readability.

5. Sharing of code becomes possible.

Python Fortune Teller Digital Resource

Do you want all of the material covered in this tutorial in an easy to use in classroom lesson? Grab our Python Fortune Teller Tutorial!

  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
  • Includes a 13-page PDF worksheet with an answer guide and a 30-slide Google Slides presentation.
  • Covers how to program a Fortune Telling game in Python.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
  • Suitable for both experienced and new 色播网站 instructors.
  • Provides a solid foundation in Python 色播网站 for students to build on.
  • An excellent resource to teach Python in a fun and effective way.
Fortune Telling Tutorial: $4.99

Want all our Python Tutorials?

  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
  • The bundle includes tutorials on Python Basics, Python Lists, creating a story in Python, Rock Paper Scissors game, Fortune Teller game, Create Your Own Adventure game, Blackjack game, and Dice game.
  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
  • This bundle is perfect for teachers who want to provide their students with a 色播亚洲视频在线观看 introduction to Python 色播网站 and game development.
Grab the Ultimate Bundle: $25.99

What is the Magic 8 Ball?

What is magic 8 ball? It is basically a toy that was developed in the 1950s. The user asks a question and a reply appears on the surface of the ball. If a user asks, “Am I going to die today?”, the reply could be, “Certainly yes!”. Don’t worry! You can play this game because there is no truth in its replies. It just randomly picks an answer from a set of answers and displays it on the screen whenever input is received.

So it is basic 色播网站. What comes in your mind when I say “It just randomly picks an answer from a set of answers”? Yes! you guessed it right, the randint method. Last time we similarly used the randint method to pick a choice for computer from the array containing three values – Rock, Paper and Scissors. This time will do something similar to this. Let’s see what we are going to do in this game.

Let’s Decompose the Magic 8 Ball Game!

1. Again, there are two parties involved. One is the user and second is the magic 8 ball.

2. The user will type a question and magic 8 ball will give a reply.

3. There will be a set of answers and one answer per question will be picked from this set.

4. There will always be an option to finish the game.

Magic 8 Ball – Full Working Code

So here is the full working code of Magic 8 ball – fortune teller game in python. We will discuss this code step by step but first, make sure, you go through it properly.

#importing randint method
from random import randint

#List of answers
answers = ['Outlook good', 'Yes Signs point to yes', 'Reply hazy', 'try again', 'Ask again later', 'Better not tell you now','It is certain', 'It is decidedly so', 'Without a doubt', 'Yes – definitely', 'You may rely on it', 'As I see it, yes', 'Most likely', 'Cannot predict now', 'Concentrate and ask again', 'Dont count on it', 'My reply is no', 'My sources say no', 'Outlook not so good', 'Very doubtful']


print('Hello stranger!, I am the Magic 8 Ball')
print('**********')


#The magic 8 ball function
def Magic8Ball():
    print('Ask me a question.')
    input()

    #using randint method
    print (answers[randint(0, len(answers)-1)] )
    print('I hope that helped!')

    #calling Replay function
    choice = Replay()

    if(choice == 'Y'):
        #Calling Magic8ball function 
        Magic8Ball()
    elif(choice == 'N'):
        return
    else:
        print('I did not understand! Please repeat.')
        #Calling Replay function
        Replay()
        
    
#Function for user's decision
def Replay():
    print ('Do you have another question? Enter Y if yes or N if no.')
    choice = input()

    #Returning user input
    return choice


#Calling Magic8ball function
Magic8Ball()
print('*****I hope you got your answers*****')

Importing the randint method

#importing randint method
from random import randint

Here we imported the randint method from random module. We will use this method for choosing answers later.

List of answers

#List of answers
answers = ['Outlook good', 'Yes Signs point to yes', 'Reply hazy', 'try again', 'Ask again later', 'Better not tell you now','It is certain', 'It is decidedly so', 'Without a doubt', 'Yes – definitely', 'You may rely on it', 'As I see it, yes', 'Most likely', 'Cannot predict now', 'Concentrate and ask again', 'Dont count on it', 'My reply is no', 'My sources say no', 'Outlook not so good', 'Very doubtful']

This is quite a big list! There are 20 answers on this list. Magic 8 ball can choose any answer from this list. You can also personalize this to your own set of answers! Get creative!

Calling the Magic8Ball function

Further, there is a simple printing part and two functions. These two functions won’t do anything until they are called. So let’s skip this part for the time being and jump directly to the ending part of the code.

Magic8Ball()

This is where everything begins. One of the two functions is named Magic8Ball and here we are calling it. The program execution will skip the two function and when this line get’s executed, the magic8ball function will get invoked. There are no parameters for the magic8ball function. So there is nothing passed in the parenthesis. 

Working of Magic8Ball function

Now let’s understand the working of the Magic8Ball function.

def Magic8Ball():
    print('Ask me a question.')
    input()

    #using randint method
    print (answers[randint(0, len(answers)-1)] )
    print('I hope that helped!')

    #calling Replay function
    choice = Replay()

    if(choice == 'Y'):
        #Calling Magic8ball function 
        Magic8Ball()
    elif(choice == 'N'):
        return
    else:
        print('I did not understand! Please repeat.')
        #Calling Replay function
        Replay()
        

Pay attention to the very first line of the above code – def Magic8Ball(). This is how functions are defined in python using the def keyword. First, we ask for the user’s questions. Here, we are not storing the user’s question anywhere because it does not matter what the user asks. This is the concept of the game. 

Pay attention to the next line.

print(answers[randint(0, len(answers)-1)] )

This is the most important part of the game – Answer from Magic8Ball. So what is happening here? The randint method is used to get a random number.

randint(0, len(answers)-1)

Last time in the Rock, Paper, and Scissors game, we did something similar to this. There we passed 0 and 2 in the randint method because there were only 3 values to choose from. But in this program, we have 20 or we can have 30 or as much as answers we want. So instead of using a static value, we used a method that counts the length of the list.

len(answers)

This will return 20 because there are 20 values in the answers list. But remember the index of a list always starts from 0, which means, the last element is on the 19th index. You can learn more about this method of counting in our basic Python Tutorial. That is why we subtracted 1 from the returned value. Now the randint method will return a random number from 0 to 19.

answers[randint(0, len(answers)-1)]

The randint method is used in the square brackets. This is how a random answer will appear.

The Replay() function

This is the part where the user decides, should the game continue or not. We have a separate function for this input – Replay().

def Replay():
    print ('Do you have another question? Enter Y if yes or N if no.')
    choice = input()

    #Returning user input
    return choice

As mentioned earlier, each function has a specific task. The magic8ball function asks the question and gives an answer. The replay function asks what does the user want to do next – play or quit. The user has to enter ‘Y’ for yes and ‘N’ for no.

The return keyword is used to return a value from a function. But we need to store this returned value. But wait a minute! where did we call this replay function? In the magic8ball function. Let’s go back there.

Calling the replay function in magic8ball function

In the magic8ball function, we call the Replay function and store the returned value in the choice variable.

choice = Replay()

The choice variable will be used next in the if-elif-else ladder.

The if-elif-else Ladder

if(choice == 'Y'):
        #Calling Magic8ball function 
        Magic8Ball()
    elif(choice == 'N'):
        return
    else:
        print('I did not understand! Please repeat.')
        #Calling Replay function
        Replay()

Let’s understand the if-elif-else ladder step by step.

1. If the value of the choice variable is ‘Y’, the magic8ball function will be called again.

2. If the value of the choice variable is ‘N’, the program will exit the magic8ball function. Now pay attention here. 

elif(choice == 'N'):
        return

We only used the return keyword but no value is returned with it. This is a way of exiting from a function.

3. If the value of the choice variable is anything else except ‘Y’ and ‘N’, The reply function will be called again for appropriate user input.

This is how we can build a simple Magic 8 ball – fortune teller game in python.

Let’s look at the final code in action!

When the code is run the computer will start by asking the use a question. The user enters a question and the computer will randomly generate an answer, just like the toy magic 8 ball!

Python Fortune Teller Digital Resource

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  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
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https://63kanshu.com/python-choose-your-own-adventure-game-tutorial/ https://63kanshu.com/python-choose-your-own-adventure-game-tutorial/#respond Fri, 10 Feb 2023 20:54:53 +0000 https://63kanshu.com/?p=4030 In this article we will walk through how to create a choose your own adventure game in Python from scratch! If you’re new to Python you can check our beginner tutorial! How the Game Works...

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In this article we will walk through how to create a choose your own adventure game in Python from scratch! If you’re new to Python you can check our beginner tutorial!

How the Game Works

Before we start coding, let’s go over the basic idea of the game. The game will be text based, which means the story will be printed to the user in text form. In a choose your own adventure game you allow the player to make choices at every step of the way. Here is an example of one choice a player might encounter:

You're cooking when suddenly a fire starts! What do you do?
1: Run outside and call the fire department
2: Try to put the fire out

For our game, the player will have a series of choices that will lead to some ending, good or bad, and you get to decide the story!

Key Python Concepts

Let’s first review a couple key python concepts that we will use in the game.

Multiline Strings

In python, we can have simple strings like so:

alphabet = "abcdefghijklmnopqrstuvwxyz"
print(alphabet)
abcdefghijklmnopqrstuvwxyz

Notice how when we print this string, it all prints on the same line. However, there is another type of string we can utilize called the multiline string. We will go over two different ways to create a multiline string.

Newline Character

The newline character is a special kind of character, it indicates to python that you want to start a new line within your string. All special characters in python start with a backslash. A newline special character looks like this: “\n”. Here is an example of a string that uses a newline character:

newLineString = "First line \nNext line \nLast line"
print(newLineString)
First line 
Next line 
Last line

When we print the string out, it prints out multiple lines where we indicated! 

Triple Quotes

We can create multiline strings without a newline character by using triple quotes around the string. Here is an example:

multiString = """First line
next line
last line
"""

print(multiString)
First line
next line
last line

Using triple quotes is a little bit cleaner to use, but both methods will come in handy for our game!

Conditionals

Since the game will depend on the choices the player makes, we will need to use conditionals. Conditionals allow you to control the flow of your code. Here is an example of a conditional block:

if x > 0:
    print("positive")
elif x < 0:
    print("negative")
else:
    print("zero")

Notice how the code can do three different things here, depending on what the value of x is. We can also have conditional blocks inside other conditionals like so:

if x > 0:
    if y > 0:
        print("both positive")
    elif y < 0: 
        print("x positive, y negative")
    else:
        print("x positive, y zero")

For our game we will need to use conditionals to determine what path we should take based on the player’s choices!

Python Create Your Own Adventure Digital Resource

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  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
  • Includes a 12-page PDF worksheet with an answer guide and a 27-slide Google Slides presentation.
  • Covers how to program a Create Your Own Adventure Game in Python.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
  • Suitable for both experienced and new 色播网站 instructors.
  • Provides a solid foundation in Python 色播网站 for students to build on.
  • An excellent resource to teach Python in a fun and effective way.
Create Your Own Adventure Tutorial: $4.99

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  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
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  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
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Storyline

Before we get into coding, we need to determine what the story of our game will be. There should be multiple paths a user can take, and each path should end in winning or losing the game. This can get confusing, so it may be helpful to draw out a chart of all of the choices.

For this tutorial, we will be going on an adventure through Pythonland to help the king retrieve his gold from the evil Lord Evilton! Here is what the chart for this adventure will look like:

The red boxes indicate a losing path, while the green boxes indicate a winning one. Once you have your story put together, we can start coding!

Coding the Game

First thing we want to do is give the player a little introduction to the game. You can type out your introduction in a multiline string, and then we want to print it to the player:

def playGame():   
    introduction = '''Hello and welcome to the Pythonland Adventure!
The kingdom of Pythonland needs your help! The evil Lord Evilton has stolen the King's gold, 
and we need your help to get it back!'''
    print(introduction)

We want the player to be able to start the game over at the end if they want to play again, for this we will use a while loop. We can keep track of if the user wants to keep playing in a variable stillPlaying. We will initialize it to True, and then change it to False once the user decides to stop playing. We will use this as our condition in our while loop.

Here is our while loop:

    stillPlaying = True
    while stillPlaying:

Now we can start giving the player choices! For this we will use the input() function that is already built into python. Here is an example of how we can use it:

    stillPlaying = True
    while stillPlaying:
        choice = input("Do you accept the challenge? (y/n) ")

What we do next will depend on what the player picks, this is where we need to start using conditional blocks. Since there are only two options for this one, we can just use an if-else block.

if choice == "y":
            print("You approach Lord Evilton's castle, but there are guards at the door. How do you want to proceed?")
            choice = input("1: Throw a rock in the bushes to distract them \n2: Try to fight through them ")

We are currently coding the story for if the user inputs ‘y’ to continue on their adventure. We haven’t gotten to the else statements yet!

If you made a chart of your storyline, now is a good time to reference it! We can repeat the same process for both the if and else blocks, depending on what is happening in the story.

Now they will need to choose between option one 1: Throw a rock in the bushes to distract them or 2: Try to fight through them.

Here’s what we can code next:

if choice == "1":
                print("The guards are distracted long enough for you to run into the castle! \n")
                print("Inside the doorway you enter a room with three doors. Which door do you choose?")
                choice = input("1: The red door, 2: The black door, 3: The blue door ")

Now we are giving the user three choices between a red, black and blue door. So in this case we need to use two elif blocks as well.

Here’s what we can add to our code now:

if choice == "1":
                    print("The red door leads directly into a pit of lava.")
                elif choice == "2":
                    print("The black door leads to the throne room! Lord Evilton sits on his throne guarding his stolen gold.")
                    choice = input("Do you 1: Fight or 2: Run ")
                    if choice == "1":
                        print("You fight Lord Evilton and win! You grab the gold and escape to safety! The King thanks you.")
                    else:
                        print("You run from the castle to safety.")
                elif choice == "3":
                    print("The blue door leads to the gold room, you grab the gold and escape to safety! The King thanks you.")

This section of code presents the player with three door options. The player’s choice determines what message is displayed.

If the player chooses the red door (option 1), the message “The red door leads directly into a pit of lava” is displayed, and the game is over.

If the player chooses the black door (option 2), the message “The black door leads to the throne room! Lord Evilton sits on his throne guarding his stolen gold” is displayed. The player is then asked whether they want to fight Lord Evilton or run away. If they choose to fight, they win the game and get the message “You fight Lord Evilton and win! You grab the gold and escape to safety! The King thanks you.” If they choose to run away, they get the message “You run from the castle to safety.”

If the player chooses the blue door (option 3), the message “The blue door leads to the gold room, you grab the gold and escape to safety! The King thanks you” is displayed, and the player wins the game.

Now let’s add our final else statement

 else:
                print("You are too weak, and you lose the battle.")

The last line else: print("You are too weak, and you lose the battle.") is a part of an if statement that checks if the player chooses option 2 to fight through the guards instead of option 1 to throw a rock to distract them.

If the player chooses option 2 and tries to fight through the guards but fails, the program executes the code block under the else statement, which prints the message “You are too weak, and you lose the battle.” This message indicates to the player that they have failed to pass the guards and have lost the game.

In summary, the else statement is executed when the player’s choice does not match the conditions specified in the previous if statement, in this case, when the player chooses to fight through the guards but fails.

Finishing the Game

The last thing we need to do is make it so that the player can choose to keep playing or end the game once the story is finished. We can add a block like this at the end:

    playAgain = input("Do you want to keep playing? (y/n) ")
        if playAgain == "n":
            print("Thanks for playing")
            stillPlaying = False

So we will keep looping until the player chooses to end the game, otherwise they can just keep playing!

Here is what the completed game looks like:

def playGame():   
    introduction = '''Hello and welcome to the Pythonland Adventure!
The kingdom of Pythonland needs your help! The evil Lord Evilton has stolen the King's gold, 
and we need your help to get it back!'''
    print(introduction)
    
    stillPlaying = True
    while stillPlaying:
        choice = input("Do you accept the challenge? (y/n) ")
        if choice == "y":
            print("You approach Lord Evilton's castle, but there are guards at the door. How do you want to proceed?")
            choice = input("1: Throw a rock in the bushes to distract them \n2: Try to fight through them ")
            if choice == "1":
                print("The guards are distracted long enough for you to run into the castle! \n")
                print("Inside the doorway you enter a room with three doors. Which door do you choose?")
                choice = input("1: The red door, 2: The black door, 3: The blue door ")
                if choice == "1":
                    print("The red door leads directly into a pit of lava.")
                elif choice == "2":
                    print("The black door leads to the throne room! Lord Evilton sits on his throne guarding his stolen gold.")
                    choice = input("Do you 1: Fight or 2: Run ")
                    if choice == "1":
                        print("You fight Lord Evilton and win! You grab the gold and escape to safety! The King thanks you.")
                    else:
                        print("You run from the castle to safety.")
                elif choice == "3":
                    print("The blue door leads to the gold room, you grab the gold and escape to safety! The King thanks you.")
                
            else:
                print("You are too weak, and you lose the battle.")
        
        
        playAgain = input("Do you want to keep playing? (y/n) ")
        if playAgain == "n":
            print("Thanks for playing")
            stillPlaying = False
playGame()

Pay Attention to the Syntax!

Go through the above code and make sure your code in your Python IDE looks exactly the same.

In Python, every space and indent matters! Indents are important because they define the block of code that should be executed together. When a new block of code is started, it must be indented with spaces or tabs. The amount of indentation determines which lines of code belong to the block. If the indentation is incorrect or inconsistent, the code will not run properly and will result in a syntax error.

In our game code, indents are used to define the blocks of code that should be executed together. For example, the while loop and the if statements each have their own indented block of code that should be executed together. If the indents were missing or incorrect, the code would not work properly and the game would not run as expected. Therefore, proper use of indents is important to ensure that the code is structured correctly and the game runs smoothly.

Play Your Game

You should now have a working text-based Python choose your own adventure game. For an extra challenge, consider adding more choices, challenges, and outcomes.

Python Create Your Own Adventure Digital Resource

Do you want all of the material covered in this tutorial in an easy to use in classroom lesson? Grab our Python Create Your Own Adventure Tutorial!

  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
  • Includes a 12-page PDF worksheet with an answer guide and a 27-slide Google Slides presentation.
  • Covers how to program a Create Your Own Adventure Game in Python.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
  • Suitable for both experienced and new 色播网站 instructors.
  • Provides a solid foundation in Python 色播网站 for students to build on.
  • An excellent resource to teach Python in a fun and effective way.
Create Your Own Adventure Tutorial: $4.99

Want all our Python Tutorials?

  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
  • The bundle includes tutorials on Python Basics, Python Lists, creating a story in Python, Rock Paper Scissors game, Fortune Teller game, Create Your Own Adventure game, Blackjack game, and Dice game.
  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
  • This bundle is perfect for teachers who want to provide their students with a 色播亚洲视频在线观看 introduction to Python 色播网站 and game development.
Grab the Ultimate Bundle: $25.99

Want more Python?

If you are interested in learning more, check out our advanced Python tutorials here:

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https://63kanshu.com/blackjack-python-beginner-tutorial/ https://63kanshu.com/blackjack-python-beginner-tutorial/#comments Fri, 10 Feb 2023 20:03:10 +0000 https://63kanshu.com/?p=4015 In this article we will walk through how to create a blackjack game in Python from scratch! If you’re new to Python you can check our beginner tutorial! Python Blackjack Digital Resource Do you want all...

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]]>
In this article we will walk through how to create a blackjack game in Python from scratch! If you’re new to Python you can check our beginner tutorial!

Python Blackjack Digital Resource

Do you want all of the material covered in this tutorial in an easy to use in classroom lesson? Grab our Python Blackjack Tutorial!

  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
  • Includes a 5-page PDF worksheet with an answer guide and a 27-slide Google Slides presentation.
  • Covers how to program a Blackjack Game in Python.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
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  • Provides a solid foundation in Python 色播网站 for students to build on.
  • An excellent resource to teach Python in a fun and effective way.
Grab the Blackjack Tutorial: $4.99

How to play blackjack

Before we start coding, let’s go over the basic rules that our game will follow. We will code a very simple version of blackjack, here are the rules:

  1. In blackjack, each card has a value – face cards (kings, jacks) are worth 10 and aces are worth 11.
  2. The dealer will begin by dealing two cards to themselves and two cards to you. These are the starting hands.
  3. You add up the value of all the cards in your hand to get your score.
  4. Once the starting hand is drawn, you can choose two options: hit or stand.
    1. If you Hit the dealer will deal you another card. 
    2. If you Stand you will not recieve any more cards. 
  5. The goal is to get closer to 21 than the dealer without going over. If you go over 21, you bust and you immedietly lose.
  6. You can continue to hit until you either bust or choose to stand
  7. Once you decide to stand, the dealer draws a card for themselves and whoever’s score is closest to 21 without going over wins!

Now that we know the rules, let’s start thinking about the code!

Step 1: Initializing Data Structures

Before we begin coding the game, let’s go over the different data structures we will use. We will be using three data structures for this game: lists, dictionaries, and tuples.

Lists

If you want a review of how lists in Python work you can check it out here

For our game, we will use 2 lists to keep track of the different cards and suits. We will also use a list as our deck later.

# The type of suit
suits = ["Spades", "Hearts", "Clubs", "Diamonds"]
 
# The type of card
cards = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]

Dictionaries

Dictionaries are a super useful datatype in Python. The unique thing about dictionaries is that they hold key value pairs. Here is an example of what a dictionary looks like in Python:

d =  {"key1" : "value1", "key2": "value2"}

In this example dictionary, we have 2 keys with 2 corresponding values: key1 corresponds to value1 and key2corresponds to value2. If we wanted to retrieve the value corresponding to a key in the dictionary, we can index into the dictionary like this:

result = d["key1"]
print(result)

Output:

value1

The important thing to remember here is that in dictionaries, we uses a key to access a value. For our game, we will use this dictionary to keep track of the values of each card:

# The values of each card
cards_values = {"A": 11, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}

The keys are the cards and the values are the scores of that card. For example, if we wanted to find the corresponding score for a queen, we can access it like so:

cards_values["Q"]

Output:

10

Tuples

Tuples in python are collections of values and are surrounded by parenthesis. A simple tuple in python looks like this:

(1,2,3)

We will be using a tuple to represent each card. For example, the ace of spades would look like this:

("A", "Spades")

We can also index into tuples just like we index into lists:

card = ("A", "Spades")
print(card[0])
print(card[1])

Output:

A
Spades

Step 2: Import the Random Library

Python has many built-in functions. For example len() is the built-in function that returns the length of the list. If you want to use other functions outside of what’s already in Python, you can import a library. A library contains functions that you can use once you import it! 

For this game, we want to use the random library. The random library provides us with the random.shuffle() function. This function takes in a list and randomly shuffles it. We will use this function to shuffle our deck.

This will be our first line of code for the game:

import random

Step 3: Generating the Deck

Before we jump into coding the main part of the game, there are a couple of things we want to do to make it a little easier. First, we need to write a few helper functions. Each helper function will do one small part of the game for us. We will use them in the final larger playGame() function. 

We will use the cards and suits lists that we defined before. Let’s define these lists in our program.

# The type of suit
suits = ["Spades", "Hearts", "Clubs", "Diamonds"]
 
# The type of card
cards = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]

Now let’s use another type of data structure we leaned above to assign values to the cards. Here we will use a dictionary to assign values to our card.

# The values of each card
cards_values = {"A": 11, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}

Now let’s write the function generateDeck(), which will deal with creating a deck that we can use to play a round of the game. In order to do this, we will use two for loops. Let’s start by looping through all of the values in the suits list:

def generateDeck():
    deck = []
    for suit in suits:

For each suit, we want to generate all of the cards Ace through King, and then add that card to our deck. In order to do that we can put another for loop inside the first one:

def generateDeck():
    deck = []
    for suit in suits:
        for card in cards:
            deck.append((card, suit))
    return deck

Once we loop through both for loops, we have generated our entire deck! Let’s take a look at what the deck looks like now:

generateDeck()
[('A', 'Spades'),
 ('2', 'Spades'),
 ('3', 'Spades'),
 ('4', 'Spades'),
 ('5', 'Spades'),
 ('6', 'Spades'),
 ('7', 'Spades'),
 ('8', 'Spades'),
 ('9', 'Spades'),
 ('10', 'Spades'),
 ('J', 'Spades'),
 ('Q', 'Spades'),
 ('K', 'Spades'),
 ('A', 'Hearts'),
 ('2', 'Hearts'),
 ('3', 'Hearts'),
 ('4', 'Hearts'),
 ('5', 'Hearts'),
 ('6', 'Hearts'),
 ('7', 'Hearts'),
 ('8', 'Hearts'),
 ('9', 'Hearts'),
 ('10', 'Hearts'),
 ('J', 'Hearts'),
 ('Q', 'Hearts'),
 ('K', 'Hearts'),
 ('A', 'Clubs'),
 ('2', 'Clubs'),
 ('3', 'Clubs'),
 ('4', 'Clubs'),
 ('5', 'Clubs'),
 ('6', 'Clubs'),
 ('7', 'Clubs'),
 ('8', 'Clubs'),
 ('9', 'Clubs'),
 ('10', 'Clubs'),
 ('J', 'Clubs'),
 ('Q', 'Clubs'),
 ('K', 'Clubs'),
 ('A', 'Diamonds'),
 ('2', 'Diamonds'),
 ('3', 'Diamonds'),
 ('4', 'Diamonds'),
 ('5', 'Diamonds'),
 ('6', 'Diamonds'),
 ('7', 'Diamonds'),
 ('8', 'Diamonds'),
 ('9', 'Diamonds'),
 ('10', 'Diamonds'),
 ('J', 'Diamonds'),
 ('Q', 'Diamonds'),
 ('K', 'Diamonds')]

We can see that all of the cards in a deck have been added to a list. Now we just have one last thing to do: shuffle our deck. We will use the random.shuffle() function from the random library. Let’s add this to our original generateDeck function.

def generateDeck():
    deck = []
    for suit in suits:
        for card in cards:
            deck.append((card, suit))
    random.shuffle(deck)
    return deck

What will happen now when we call on the function?

generateDeck()
[('8', 'Spades'),
 ('7', 'Spades'),
 ('10', 'Diamonds'),
 ('Q', 'Hearts'),
 ('K', 'Diamonds'),
 ('6', 'Spades'),
 ('2', 'Hearts'),
 ('4', 'Clubs'),
 ('5', 'Diamonds'),
 ('J', 'Diamonds'),
 ('A', 'Diamonds'),
 ('5', 'Hearts'),
 ('6', 'Clubs'),
 ('A', 'Clubs'),
 ('9', 'Spades'),
 ('7', 'Diamonds'),
 ('5', 'Clubs'),
 ('6', 'Hearts'),
 ('4', 'Diamonds'),
 ('K', 'Spades'),
 ('3', 'Diamonds'),
 ('K', 'Clubs'),
 ('8', 'Diamonds'),
 ('4', 'Spades'),
 ('K', 'Hearts'),
 ('J', 'Hearts'),
 ('4', 'Hearts'),
 ('10', 'Clubs'),
 ('8', 'Clubs'),
 ('3', 'Clubs'),
 ('5', 'Spades'),
 ('Q', 'Diamonds'),
 ('3', 'Hearts'),
 ('A', 'Spades'),
 ('8', 'Hearts'),
 ('2', 'Spades'),
 ('A', 'Hearts'),
 ('3', 'Spades'),
 ('9', 'Hearts'),
 ('J', 'Spades'),
 ('10', 'Spades'),
 ('Q', 'Spades'),
 ('10', 'Hearts'),
 ('Q', 'Clubs'),
 ('6', 'Diamonds'),
 ('9', 'Diamonds'),
 ('J', 'Clubs'),
 ('7', 'Clubs'),
 ('7', 'Hearts'),
 ('2', 'Diamonds'),
 ('9', 'Clubs'),
 ('2', 'Clubs')]

 If we look at our deck now, we can see it’s shuffled. Now we have a deck we can play the game with!

Step 4 : Getting the Card’s Value

Getting the corresponding value for a card is an important action that we will do multiple times. Let’s write a function that will help us take in a card (Which is a tuple Ex:(“A”, “Spades”)) and return back that card’s value (11). Recall the cards_values dictionary from before. We will use it for this function.

cards_values = {"A": 11, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}

def getCardValue(card):

We only need the first element of the card to calculate it’s value. Let’s extract it by indexing into the tuple:

cards_values = {"A": 11, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}

def getCardValue(card):
    key = card[0]

This will be the key that we use to index into our cards_values dictionary. Now we can index into the dicitonary using this key to get the card’s value.

cards_values = {"A": 11, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}

def getCardValue(card):
    key = card[0]
    value = cards_values[key]
    return value

Now that we have a function that gives us the cards value, we will use it to help us later!

Step 4: Dealing with a Turn

Next, we will write a function that handles a single turn. This will consist of:

  1. Picking a single card from the top of the deck
  2. Printing the card that is drawn for the user to see 
  3. Calculating and updating the score for that player 
  4. Printing and returning the updated score

This function will take in 2 arguments: the current deck and the players current score.

  1. First, let’s pick the first card off the deck (which is a list) and store it in a variable. Since the deck is already shuffled, we can use the List.pop(i) method to pick the first card. List.pop(i) takes in an index i, removes it from the list, and returns the value.
def turn(deck, current_score):
    card = deck.pop(0)

2. Next, we print the card value to the player so they can see what card was drawn:

def turn(deck, hand):
    card = deck.pop(0)
    print(">> ", card)

3. Now we want to start calculating the players updated score. In order to do this, we want to get the value of the card we just drew. Remember that we wrote a function earlier that will take in a card and give us back it’s value!

def turn(deck, current_score):
    card = deck.pop(0)
    print(">> ", card)
    cardValue = getCardValue(cards)

The players new score is the score they previously had (current_score) plus the value of the card that was just drawn (cardValue):

def turn(deck, current_score):
    card = deck.pop(0)
    print(">> ", card)
    cardValue = getCardValue(cards)
    new_score = current_score + cardValue

4. Finally, we can print and return the new score:

def turn(deck, current_score):
    card = deck.pop(0)
    print(">> ", card)
    cardValue = getCardValue(cards)
    new_score = current_score + cardValue
    print("Score: ", new_score)
    return new_score

We have a function that plays one turn for us!

Putting it all together

Now that we have written all of the helper functions we will use, we can start writing the final playGame() function! 

First, we want to generate a deck to use for our game. Remember that we have a function that we wrote to help us do this: generateDeck() function

def playGame():
    
    # Setup
    deck = generateDeck()

Next we want to have two variables to keep track of the players and the dealers scores.

def playGame():
   
    # Setup
    deck = generateDeck()
    dealerScore = 0
    playerScore = 0

Now we want to draw two cards for both the player and the dealer. Our turn() function draws a single card and updates the score. We will call the turn function twice for each player. The turn function also prints the card that is drawn, so we will also include some print messages to tell the user who the card is being drawn for and what the total score is afterwards:

def playGame():  
    
    # Setup
    deck = generateDeck()
    dealerScore = 0
    playerScore = 0
    
    print("-------------------------Dealers Hand-------------------------")
    dealerScore = turn(deck, dealerScore);
    dealerScore = turn(deck, dealerScore);
    print("Dealers score:", dealerScore)
    
    print("-------------------------Players Hand-------------------------")
    playerScore = turn(deck, playerScore);
    playerScore = turn(deck, playerScore);
    print("Your score:", playerScore)

Finally, let’s start writing the interactive part of the game! The user should be able to hit until they either bust or stand. We can acomplish this by using a while loop. We will use a variable, keepPlaying, to keep track of if the game is still going on (True), or if the game has ended (False). If the game has ended, we want the loop to stop. This is what our while loop will look like:

def playGame():  
    
    # Setup
    deck = generateDeck()
    dealerScore = 0
    playerScore = 0
    
    print("-------------------------Dealers Hand-------------------------")
    dealerScore = turn(deck, dealerScore);
    dealerScore = turn(deck, dealerScore);
    print("Dealers score:", dealerScore)
    
    print("-------------------------Players Hand-------------------------")
    playerScore = turn(deck, playerScore);
    playerScore = turn(deck, playerScore);
    print("Your score:", playerScore)

    print("-------------------------Begin Game-------------------------")
    keepPlaying = True
    while keepPlaying: 

Next, we will use the input function to get input from the user, and save it in the variable userChoice:

def playGame():  
    
    # Setup
    deck = generateDeck()
    dealerScore = 0
    playerScore = 0
    
    print("-------------------------Dealers Hand-------------------------")
    dealerScore = turn(deck, dealerScore);
    dealerScore = turn(deck, dealerScore);
    print("Dealers score:", dealerScore)
    
    print("-------------------------Players Hand-------------------------")
    playerScore = turn(deck, playerScore);
    playerScore = turn(deck, playerScore);
    print("Your score:", playerScore)

    print("-------------------------Begin Game-------------------------")
    keepPlaying = True
    while keepPlaying:   
        userChoice = input("HIT or STAND: ")

At this point, what we do next depends on if the user chose HIT or STAND. First, let’s deal with the case that the user picks HIT:

        if (userChoice == "HIT"):

In this case, we want to give the user another card using our turn() function. We also want to print to the user what the current scores are:

    userChoice = input("HIT or STAND: ")
    if (userChoice == "HIT"):
        playerScore = turn(deck, playerScore)
        print("Your total:", playerScore)
        print("Dealer total:", dealerScore)

If the user goes over 21 after their turn, we want to game to end. We can do this with a simple check if playerScore > 21. If they bust, we want to print to the user that they lost and change keepPlaying to False so we exit out of the loop. If the user didn’t bust, we stay in the loop. 

This is what everything put together so far should look like:

def playGame():  
    
    # Setup
    deck = generateDeck()
    dealerScore = 0
    playerScore = 0
    
    print("-------------------------Dealers Hand-------------------------")
    dealerScore = turn(deck, dealerScore);
    dealerScore = turn(deck, dealerScore);
    print("Dealers score:", dealerScore)
    
    print("-------------------------Players Hand-------------------------")
    playerScore = turn(deck, playerScore);
    playerScore = turn(deck, playerScore);
    print("Your score:", playerScore)

    print("-------------------------Begin Game-------------------------")
    keepPlaying = True
    while keepPlaying:       
        userChoice = input("HIT or STAND: ")
        if (userChoice == "HIT"):
            playerScore = turn(deck, playerScore)
            print("Your total:", playerScore)
            print("Dealer total:", dealerScore)
            if playerScore > 21:
                print("-------------------------You bust, dealer wins!-------------------------")
                keepPlaying = False

Now lets deal with the case that the user chooses STAND.

        elif (userChoice == "STAND"):

In this case, we want the dealer to take a turn. Let’s print to the user so that they know the dealer is picking a card and use our turn() function. We will also print the dealer’s and the user’s current scores after the turn, just like we did before:

        elif (userChoice == "STAND"):
            print("-------------------------Dealers Hand-------------------------")
            dealerScore = turn(deck, dealerScore)
            print("Your total:", playerScore)
            print("Dealer total:", dealerScore)

There are 4 scenarios we can encounter after the dealer draws their last card:

  • The dealer busts and the user wins (if dealerScore > 21:)
  • The dealer and user tie (if dealerScore == playerScore:)
  • The dealer is closer to 21 than the user and wins (if dealerScore > playerScore:)
  • The user is closer to 21 and wins (else:)

Let’s write out all of these conditionals and print out the proper message for each scenario:

            if dealerScore > 21:
                print("-------------------------Dealer busts, you win!-------------------------")
            elif dealerScore == playerScore:
                print("-------------------------Tie!-------------------------")
            elif dealerScore > playerScore:
                print("-------------------------You lose, dealer wins!-------------------------")
            else:
                print("-------------------------Dealer loses, you win!-------------------------")

Once the user chooses STAND and the final card is drawn, the game should end. So we will update our keepPlayingvariable at the end. This is what everything looks like together:

    elif (userChoice == "STAND"):
            print("-------------------------Dealers Hand-------------------------")
            dealerScore = turn(deck, dealerScore)
            print("Your total:", playerScore)
            print("Dealer total:", dealerScore)
            if dealerScore > 21:
                print("-------------------------Dealer busts, you win!-------------------------")
            elif dealerScore == playerScore:
                print("-------------------------Tie!-------------------------")
            elif dealerScore > playerScore:
                print("-------------------------You lose, dealer wins!-------------------------")
            else:
                print("-------------------------Dealer loses, you win!-------------------------")
            keepPlaying = False

We are almost finished, but there is one last case we need to account for. Since we are taking in user input, there is a chance that the user will type something that isn’t just HIT or STAND. We can account for this in an else statement, and just print to the user that what they entered is invalid.

def playGame():  
    
    # Setup
    deck = generateDeck()
    dealerScore = 0
    playerScore = 0
    
    print("-------------------------Dealers Hand-------------------------")
    dealerScore = turn(deck, dealerScore);
    dealerScore = turn(deck, dealerScore);
    print("Dealers score:", dealerScore)
    
    print("-------------------------Players Hand-------------------------")
    playerScore = turn(deck, playerScore);
    playerScore = turn(deck, playerScore);
    print("Your score:", playerScore)

    print("-------------------------Begin Game-------------------------")
    keepPlaying = True
    while keepPlaying:      
        userChoice = input("HIT or STAND: ")
        if (userChoice == "HIT"):
            playerScore = turn(deck, playerScore)
            print("Your total:", playerScore)
            print("Dealer total:", dealerScore)
            if playerScore > 21:
                print("-------------------------You bust, dealer wins!-------------------------")
                keepPlaying = False
        elif (userChoice == "STAND"):
            print("-------------------------Dealers Hand-------------------------")
            dealerScore = turn(deck, dealerScore)
            print("Your total:", playerScore)
            print("Dealer total:", dealerScore)
            if dealerScore > 21:
                print("-------------------------Dealer busts, you win!-------------------------")
            elif dealerScore == playerScore:
                print("-------------------------Tie!-------------------------")
            elif dealerScore > playerScore:
                print("-------------------------You lose, dealer wins!-------------------------")
            else:
                print("-------------------------Dealer loses, you win!-------------------------")
            keepPlaying = False
        else:
            print("Please enter valid input: 'HIT' or 'STAND'")

            
playGame()

Since we are in a while loop, we will just keep looping and asking for input from the user until they provide a valid input.

And that’s it! Here is everything we wrote all together and an example of what a game should look like:

import random

# The type of suit
suits = ["Spades", "Hearts", "Clubs", "Diamonds"]
 
# The type of card
cards = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]

# The values of each card
cards_values = {"A": 11, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}

def generateDeck():
    deck = []
    for suit in suits:
        for card in cards:
            deck.append((card, suit))
    random.shuffle(deck)
    return deck

def getCardValue(card):
    key = card[0]
    value = cards_values[key]
    return value

def turn(deck, current_score):
    card = deck.pop(0)
    print(">> ", card)
    cardValue = getCardValue(card)
    new_score = current_score + cardValue
    return new_score

def playGame():  
    
    # Setup
    deck = generateDeck()
    dealerScore = 0
    playerScore = 0
    
    print("-------------------------Dealers Hand-------------------------")
    dealerScore = turn(deck, dealerScore);
    dealerScore = turn(deck, dealerScore);
    print("Dealers score:", dealerScore)
    
    print("-------------------------Players Hand-------------------------")
    playerScore = turn(deck, playerScore);
    playerScore = turn(deck, playerScore);
    print("Your score:", playerScore)

    print("-------------------------Begin Game-------------------------")
    keepPlaying = True
    while keepPlaying:      
        userChoice = input("HIT or STAND: ")
        if (userChoice == "HIT"):
            playerScore = turn(deck, playerScore)
            print("Your total:", playerScore)
            print("Dealer total:", dealerScore)
            if playerScore > 21:
                print("-------------------------You bust, dealer wins!-------------------------")
                keepPlaying = False
        elif (userChoice == "STAND"):
            print("-------------------------Dealers Hand-------------------------")
            dealerScore = turn(deck, dealerScore)
            print("Your total:", playerScore)
            print("Dealer total:", dealerScore)
            if dealerScore > 21:
                print("-------------------------Dealer busts, you win!-------------------------")
            elif dealerScore == playerScore:
                print("-------------------------Tie!-------------------------")
            elif dealerScore > playerScore:
                print("-------------------------You lose, dealer wins!-------------------------")
            else:
                print("-------------------------Dealer loses, you win!-------------------------")
            keepPlaying = False
        else:
            print("Please enter valid input: 'HIT' or 'STAND'")

            
playGame()

Here’s an example of output from the game:

Congratulations on creating a blackjack game in Python!

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https://63kanshu.com/python-dice-game-tutorial/ https://63kanshu.com/python-dice-game-tutorial/#respond Fri, 10 Feb 2023 19:43:38 +0000 https://63kanshu.com/?p=4004 In this article, we will walk through how to create a dice game in Python from scratch! If you’re new to Python you can check our beginner tutorial! How the Game Works Before we start coding,...

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In this article, we will walk through how to create a dice game in Python from scratch! If you’re new to Python you can check our beginner tutorial!

How the Game Works

Before we start coding, let’s go over the rules of the game:

  • Start with the numbers 1 – 9
  • Each turn, the player rolls 2 dies and takes the sum of the numbers
  • The player can then remove any of the numbers 1 – 9 that add up to the number that was rolled
    • For example, if the player rolls a 7 they can either remove 7 or 4 and 3
  • If the player successfully removes all of the numbers they win! 
  • If there are no moves that the player can make with the roll then they lose

Python Methods

Let’s first review a couple of methods that we will use in the game. Methods are functions that are built into Python that we can use on certain data structures. For example, there are string methods and list methods. The syntax for methods is a little bit different than using regular functions. Using a string method will look like this: 

string.method(arg)

The data structure that the function is being applied to comes first (string), followed by a dot and then the name of the method. Finally, we end it with any arguments that the function takes in parentheses.

String Methods

One method that we will use is the string split method. The split method splits a string and returns a list with all of the split components. We can specify where we want to split with the argument. Let’s say we have a string s:

s = "a b c d"
L = s.split(" ")
print(L)

Our output will be:

['a', 'b', 'c', 'd']
['a', 'b', 'c', 'd']

The argument to the method was a string that contained a space, and we can see the string s is split on the spaces.

List Methods

There are two list methods we will use: List.append(element) and List.remove(element)

The append method adds the element you give as the argument to the end of the list:

L = [1,2,3]
L.append(4)
print(L)

Output:

[1, 2, 3, 4]

The remove method removes the element you give as the argument:

L.remove(2)
print(L)

Output:

[1, 3, 4]

Step 1: Importing Libraries

Python has many built-in functions. For example, len() is the built-in function that returns the length of the list. If you want to use other functions outside of what’s already in Python, you can import a library. A library contains functions that you can use once you import it! 

For this game, we want to use the random library. The random library provides us with the random.randint() function. This function takes 2 numbers and randomly chooses a number in between them, and we can use this function to simulate rolling the dice. This is how we import the library:

import random

Step 2: Rolling the Dice

Before we jump into coding the main part of the game, there are a couple of things we want to do to make it a little easier. First we need to write a few helper functions. Each helper function will do one small part of the game for us. We will use them in the final larger playGame() function. 

First, we want to write a rollDice() function, which will deal with rolling two dice and summing them. We will use the random.randint() function twice, to simulate rolling two die:

import random

def rollDice():
    roll1 = random.randint(1,6)
    roll2 = random.randint(1,6)

We also want to print to the player the results of the roll, as well as the sum:

def rollDice():
    roll1 = random.randint(1,6)
    roll2 = random.randint(1,6)
    print("Rolled:", roll1, roll2)
    print("Sum:", roll1 + roll2)

Finally, we just need to return the sum to use later:

import random

def rollDice():
    roll1 = random.randint(1,6)
    roll2 = random.randint(1,6)
    print("Rolled:", roll1, roll2)
    print("Sum:", roll1 + roll2)
    return roll1 + roll2

Step 3: Keeping Track of Numbers

When the game begins, we start with the numbers 1-9. During each turn the player will remove some numbers, and we want to keep track of this. We will use a list to keep track of what numbers are still remaining:

numList = [1,2,3,4,5,6,7,8,9]

We want to write the function removeNums(numList, removeList). It will take two lists as arguments: numList is the current list of remaining numbers, and removeList is a list that will hold all the numbers we want to remove. 

The removeList will be generated by player input, so we need to make sure that the player gave a valid set of numbers. This function will destructively modify numList, and it will also return True if the numbers are valid and False if not.

We can start by looping through the numbers we want to remove, removeList:

def removeNums(numList, removeList):
    for num in removeList:

Next, we want to check if the number is still in the remaining numbers, otherwise, we want to return False since that would be an invalid move.

def removeNums(numList, removeList):
    for num in removeList:
        if num in numList:
            numList.remove(num)
        else:
            return False

If all of the numbers are valid, we can return True:

def removeNums(numList, removeList):
    for num in removeList:
        if num in numList:
            numList.remove(num)
        else:
            return False
    return True

Step 4: Handling User Input

We will be using python’s built-in input() function to get input from the player. We will ask the player to enter what numbers they want removed separated by spaces. For example: “1 2”. The input function always returns a string, even if the user inputs numbers:

userInp = input("What's your favorite number? ")
print(type(userInp))

Output:

What's your favorite number? 1234
<class 'str'>

Because of this, we need some way to turn this string into a list of integers. We will write the function formatInput(inputString) that takes in the input string and returns the numbers as integers in a list. 

The first thing we want to do is use the split function to split the string on the spaces:

def formatInput(inputString):
    stringList = inputString.split(" ")

Now we have a list with all of the numbers. However, the numbers inside the list will still be strings. We want to loop through the list and use the built in int() function to convert all the strings to ints:

def formatInput(inputString):
    stringList = inputString.split(" ")
    intList = []
    for s in stringList:
        intList.append(int(s))
    return intList

Step 5: Putting it Together

Now we can start writing the main playGame() function. First thing we want to do is initialize the number list:

def playGame():
    numList = [1,2,3,4,5,6,7,8,9]

We want the player to continue to be able to take turns until they either win or lose, we can acomplish this by using a while True loop. This type of loop allows us to keep looping until we manually break out of the loop using a break statement. Python will exit out of the loop as soon as it hits a break statement. This is what our while loop will look like:

def playGame():
    numList = [1,2,3,4,5,6,7,8,9]
    
    while True:

Next, we want to print the current numbers to the player and then roll the dice for their turn. We will use the rollDice() helper function that we wrote previously:

def playGame():
    numList = [1,2,3,4,5,6,7,8,9]
    
    while True:
        print(numList)
        
        # Roll the Dice
        roll = rollDice()

Next, we want to get input from the player to see which numbers they want to remove. Once we get the user input, we can use the formatInput(userInput) helper function that we wrote previously to format the input into an integer list.

def playGame():
    numList = [1,2,3,4,5,6,7,8,9]
    
    while True:
        print(numList)
        
        # Roll the Dice
        roll = rollDice()
        
        # Get player input
        userInput = input("Numbers to remove (enter numbers separated by spaces) ")
        removeList = formatInput(userInput)

We now have a list of the numbers the player wants to remove: removeList.

At this point, there’s a chance the user may have given an invalid input, where the numbers that they gave don’t add up to the number that was rolled. If the player gives an invalid input, we will end the game by putting in a break statement. We can check for this using the built-in sum() function to check that the numbers in the removeList add up to the roll:

def playGame():
    numList = [1,2,3,4,5,6,7,8,9]
    
    while True:
        print(numList)
        
        # Roll the Dice
        roll = rollDice()
        
        # Get player input
        userInput = input("Numbers to remove (enter numbers separated by spaces) ")
        removeList = formatInput(userInput)
        
        # Make sure input is valid
        if sum(removeList) != roll:
            print("Invalid Move. Game Over")
            break

Now we can try to remove the numbers that the player chose using the removeNums(numList, removeList) helper function that we previously wrote:

        # Remove numbers
        validMove = removeNums(numList, removeList)

The function will return True or False depending on if the player chose numbers that were no longer in the list. We will save this value to a variable validMove. If the move is not valid, we will end the game:

# Remove numbers
        validMove = removeNums(numList, removeList)
        
        if not validMove:
            print("Invalid Move. Game Over")
            break

There is one last thing we need to check before we allow the player to start another turn: if there are no remaining numbers, the player has won and the game is over! We can do this by checking the length of numList:

def playGame():
    numList = [1,2,3,4,5,6,7,8,9]
    
    while True:
        print(numList)
        
        # Roll the Dice
        roll = rollDice()
        
        # Get player input
        userInput = input("Numbers to remove (enter numbers separated by spaces) ")
        removeList = formatInput(userInput)
        
        # Make sure input is valid
        if sum(removeList) != roll:
            print("Invalid Move. Game Over")
            break
            
        # Remove numbers
        validMove = removeNums(numList, removeList)
        
        if not validMove:
            print("Invalid Move. Game Over")
            break
        elif len(numList) == 0:
            print("You Win!")
            break

And that’s it! Now we can put everything together and play the game:

import random

def rollDice():
    roll1 = random.randint(1,6)
    roll2 = random.randint(1,6)
    print("Rolled:", roll1, roll2)
    print("Sum:", roll1 + roll2)
    return roll1 + roll2

def removeNums(numList, removeList):
    for num in removeList:
        if num in numList:
            numList.remove(num)
        else:
            return False
    return True
        
def formatInput(inputString):
    stringList = inputString.split(" ")
    intList = []
    for s in stringList:
        intList.append(int(s))
    return intList
        
def playGame():
    numList = [1,2,3,4,5,6,7,8,9]
    
    stillPlaying = True
    while True:
        print(numList)
        
        # Roll the Dice
        roll = rollDice()
        
        # Get player input
        userInput = input("Numbers to remove (enter numbers separated by spaces) ")
        removeList = formatInput(userInput)
        
        # Make sure input is valid
        if sum(removeList) != roll:
            print("Invalid Move. Game Over")
            break
            
        # Remove numbers
        validMove = removeNums(numList, removeList)
        
        if not validMove:
            print("Invalid Move. Game Over")
            break
        elif len(numList) == 0:
            print("You Win!")
            break
playGame()

Here’s an example of the output of the game:

[1, 2, 3, 4, 5, 6, 7, 8, 9]
Rolled: 2 3
Sum: 5
Numbers to remove (enter numbers separated by spaces) 5
[1, 2, 3, 4, 6, 7, 8, 9]
Rolled: 5 5
Sum: 10
Numbers to remove (enter numbers separated by spaces) 6 4
[1, 2, 3, 7, 8, 9]
Rolled: 6 5
Sum: 11
Numbers to remove (enter numbers separated by spaces) 8 3
[1, 2, 7, 9]
Rolled: 6 6
Sum: 12
Numbers to remove (enter numbers separated by spaces) 9 2 1
[7]
Rolled: 2 5
Sum: 7
Numbers to remove (enter numbers separated by spaces) 7
You Win!

Congrats on making your own dice game in Python!

Python Dice Game Digital Resource

Do you want all of the material covered in this tutorial in an easy to use in classroom lesson? Grab our Python Dice Game Tutorial!

  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
  • Includes a 5-page PDF worksheet with an answer guide and a 27-slide Google Slides presentation.
  • Covers how to program a Dice Game in Python.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
  • Suitable for both experienced and new 色播网站 instructors.
  • Provides a solid foundation in Python 色播网站 for students to build on.
  • An excellent resource to teach Python in a fun and effective way.
Dice Game Tutorial: $4.99

Want all our Python Tutorials?

  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
  • The bundle includes tutorials on Python Basics, Python Lists, creating a story in Python, Rock Paper Scissors game, Fortune Teller game, Create Your Own Adventure game, Blackjack game, and Dice game.
  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
  • This bundle is perfect for teachers who want to provide their students with a 色播亚洲视频在线观看 introduction to Python 色播网站 and game development.
Grab the Ultimate Bundle: $25.99

Want More Python?

If you are interested in learning more, check out our advanced Python tutorials here:

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https://63kanshu.com/learn-python-with-edison-robot/ https://63kanshu.com/learn-python-with-edison-robot/#comments Tue, 17 Sep 2019 14:38:46 +0000 https://63kanshu.com/?p=1356 Want to teach your kids to code in an actual 色播网站 language? Learn Python with Edison for an engaging and fun learning experience! If you have never heard of Python, be sure to check out...

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Want to teach your kids to code in an actual 色播网站 language? Learn Python with Edison for an engaging and fun learning experience!

If you have never heard of Python, be sure to check out our article on python for kids, which includes information how it works, and why it is a great coding language for kids! One of the best things about Python is that it is a universal language, meaning that once your kids understand how it works, they will have the building blocks to unlock many other coding language out there.

What is the Edison Robot?

Edison Robot coding for kids

Edison is a robot that helps teach kids to code through scanning barcodes, block code, and eventually, Python. The coding robot can be used straight out of the box, and is also Lego compatible. One of my favorite 鬼父动漫全集 is to let kids build up a “Monster Bot” with Legos, then have them compete in a “Sumo Ring” to see which bot comes out the winner. It’s our own version of Robot Wars! Another thing I love about Edison is that it is one of the most affordable robots on the market. The pieces and parts are easily replaced as well, so you could use fixing Edison as an 鬼父在线视频 coding activity! So many options!

Check out our full review of the Edison Robot here.

No products found.

Edison Apps

To start with, you want to make sure your child is old enough. If they are not able to read yet, Python will not be a great fit. There are certainly other 鬼父动漫全集 you can do with Edison, just not Python yet! 

Once you have your Edison, you may want to play around with the “easier” levels of coding before jumping right into Python. Edison uses an audio code to receive its 色播网站, and that can be tricky right off the bat. 

Within the Edison site, there are different levels of coding apps for different levels of kids.

EdBlocks

EdBlocks is a great app to start with when teaching your kids to code. The blocks are easy to understand, and fun to move around.

EdScratch

Once you have mastered that, EdScratch is the next level of coding for kids. It is based on the block-coding site Scratch, which was one of the first coding for kids sites out there. Build by MIT, Scratch is considered the gold standard when it comes to teaching kids to code. Edison basing its app on Scratch (with MITs help and blessing) is a collaboration made in coding heaven!

EdPy

EdPy is the app you want to help your child learn to code with Python. While the language is very similar to what computer programmers use, the platform Edison is built on is not exactly the same as what a programmer sees, which makes it more kid-friendly! Edison’s EdPy has a lot of help built-in; from help with completing commands to a translation from code to English. 

Having these features built-in will help your child learn to code faster, and be more confident in what they are doing. Having a robot like Edison to program and execute the code helps reinforce the algorithms and sequences needed to perform certain tasks. 

When you open the EdPy App, you will be asked which version of the Edison Robot you have. If you purchase it within the last few years, you probably have version 2, or V 2.0. There is a handy little picture for you to compare your robot to if you’re unsure. 

Photo Credit: Edison Learning Robot

After you select the correct version of Edison, you will be dropped into your first “Untitled Program”. In the left-hand navigation bar, you will see a tab called “Examples”. These are pre-done programs that are ready to go. Some kids really benefit from seeing what the end product might look like, so this is a nice touch! 

As you open examples, tabs will start appearing at the top of your coding screen. Simply click on these tabs to toggle back and forth between the different programs you are looking at/working on. 

Using the Edison Python Student Workbook

From there, I would suggest helping your child download the Student Workbook and begin working through the 鬼父动漫全集 in there. If you have already played with your robot and your child understands how it works, feel free to skip to lesson 1, worksheet 1.3. This worksheet starts with the basics of getting your child acclimated with the EdPy app, and helps them begin to learn their first few lines of code in Python! 

Within the Student Workbook, there are 10 lessons, and activity sheets to go along with each lesson. Lessons are also broken down into 鬼父动漫全集, with most lessons having four or five 鬼父动漫全集 each. After the 鬼父动漫全集, there are also activity sheets kids can fill out to reinforce their knowledge. I would not think a kid could learn to code in 2 weeks, but I have seen a 13-year-old blow through all 10 lessons AND the accompanying 鬼父动漫全集 in that short amount of time! Normally, I would consider each worksheet section to be at least one day. With 38 worksheet sections, I could see this taking an upper-elementary school over a month to finish – and probably more like four to six months!

Learn Python with Edison!

Edison Robot Barcodes

Learning Python with Edison is a wonderful way to introduce your child to the world of the Python Language. The Edison robot is so versatile, it will work for kids of any age. If you are trying to teach your kids to code, this is definitely a tool you want to have in your toolbelt! What is your favorite way to excite and encourage your kids to learn to code? 

Want more Python Tutorials for Kids?

Check out our detailed an in-depth Python for Kids Tutorials

  1. Basic Python Tutorial for Kids
  2. Design a Rock, Paper, Scissors and Fortune Teller game in Python

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https://63kanshu.com/python-for-kids-tutorial-2/ https://63kanshu.com/python-for-kids-tutorial-2/#comments Mon, 16 Sep 2019 00:40:29 +0000 https://63kanshu.com/?p=1300 Are you looking to learn Python by creating a simple rock, paper, scissors game? You’ve come to the right place! In this tutorial we will show you the exact python code needed to create your...

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Are you looking to learn Python by creating a simple rock, paper, scissors game? You’ve come to the right place! In this tutorial we will show you the exact python code needed to create your own rock, paper, scissors python game. We’ll also review basic python concepts however these are covered in more detail ion our beginner python tutorial for kids.

What is Python?

What is python? A snake? A big heavy snake? Yes, actually, a python is one of the biggest snakes that exists in this world. But the word ‘python’ is also famous for something else. Yes, if you come from a 色播网站 background, then you may have heard this word. In the 色播网站 world, the word ‘python’ does not means a big snake, but it surely reflects something big.

Python is a high-level 色播网站 language that is well known to programmers. It is one of the most popular and widely used 色播网站 languages worldwide. Python is one of the easiest 色播网站 languages to learn for kids. In this tutorial, we will learn a few basic concepts of python 色播网站 language with the help of some fun games you will create in python.

Python Key Concepts

1. Syntax:

Syntax is the spelling and grammar of 色播网站 languages. One of the best features of python is its intuitive and easy to read syntax. This makes it much easier for beginners to learn python. As compared to other 色播网站 languages such as Java, C/C++, Javascript, python’s syntax is much simpler. It is much more error-free. 

2. Third-party modules:

Modules are like code libraries that give us access functions we may want to include in our program. Third-party modules are always useful when it comes to development. The Python Package Index (PyPI) contains a wide range of python third-party modules that are capable of interacting with other languages and platforms.

3. Libraries:

What is a library used for? A library is mostly used for providing external features that are not supported by a 色播网站 language or framework. It is always efficient to use libraries to provide extended functionalities. Python supports an extensive amount of libraries for functionalities such as internet protocols, web services tools, string operations, and operating system interfaces.

4. Strong community:

A beginner may wonder why community matters for a 色播网站 language! Python is an open-source 色播网站 language, that means anyone can contribute to it. Python’s strong community shares knowledge with each others, works on issues and resolve bugs. Python’s community is very strong and also really helpful for beginners!

5. User-friendly Data Structures:

Data structures are a bit of an advanced area for beginners but it is one of the most important parts of a 色播网站 language. These are very useful while 色播网站 and are used commonly in the 色播网站 world. Data structures in python are very easy and user-friendly. Unlike other 色播网站 languages, python’s data structures are easy to learn.

Python Coding Game: Rock, Paper, Scissors

Rock, Paper and Scissors. Are you familiar with these three words being spoken at the same time? I think you are. Rock, Paper, and Scissors is a popular game. My brother and I used to play rock, paper, scissors to decide who would get to choose the morning cartoons before school!

Rock, paper scissors is played between two people, both of them choosing one out of the three options. Then, according to certain rules, one of the two is declared the winner. We will discuss these rules further and moreover, we will implement Rock, Paper, and Scissors in the python 色播网站 language.

Nervous? Well, no need to get nervous because it is not as tough it sounds! As I mentioned earlier, Python is one of the easiest 色播网站 languages and it does not take much time to understand it. So let’s start.

Python Rock Paper Scissors Digital Resource

Do you want all of the material covered in this tutorial in an easy to use in classroom lesson? Grab our Python Rock Paper Scissors Tutorial!

  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
  • Includes a 15-page PDF worksheet with an answer guide and a 30-slide Google Slides presentation.
  • Covers how to program a Rock Paper Scissors game in Python.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
  • Suitable for both experienced and new 色播网站 instructors.
  • Provides a solid foundation in Python 色播网站 for students to build on.
  • An excellent resource to teach Python in a fun and effective way.
Rock Paper Scissors Tutorial: $4.99

Want all our Python Tutorials?

  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
  • The bundle includes tutorials on Python Basics, Python Lists, creating a story in Python, Rock Paper Scissors game, Fortune Teller game, Create Your Own Adventure game, Blackjack game, and Dice game.
  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
  • This bundle is perfect for teachers who want to provide their students with a 色播亚洲视频在线观看 introduction to Python 色播网站 and game development.
Grab the Ultimate Bundle: $25.99

Let’s Decompose Rock, Paper, Scissors

Before moving to the coding part, the first rule of 色播网站 and development is always to analyze and break down what we are going to implement. Breaking down our problems into smaller steps is called 色播亚洲视频在线观看. Here, we are going to create a program for the game, Rock, Paper, and Scissors. Let’s divide the problem into parts.

1. The players. Remember, we need two people in this game. For this program, we will have one user and the other will be the computer. Both the user and computer are going to enter their inputs. Don’t worry about the computer’s input, it is going to be the most interesting part.

2. The rules. Next, we have to create example scenarios to decide who is the winner of each turn. Let’s discuss these scenarios briefly:

– It is a tie when both the user and the computer makes the same choice.

– Rock wins over Scissors and loses to Paper

– Paper wins over Rock and loses to Scissors

– Scissors wins over Paper and loses to Rock

3. Exit strategy. There will always be an option to finish the game.

4. Who won? We also need to keep the count of points earned by both. When individuals play rock, paper, scissors they often make it a best of 3 or best of 5 game!

So, now we know what we are going to do. Let’s get coding!

Coding a Python Game: Step-By-Step Instructions

I have created a fully working code for Rock, Paper and Scissors. You can find the full code at the end of this post. Let’s discuss it step by step. I would suggest going through each line of code together in your classroom and discuss it as you go. At the end, students will have a fully working Rock, Paper, Scissors game that they can play against the computer!

This game was simply created using variables, list, while loop, if-elif-else ladder and a special randint method that we imported from random module. We will review all of these beginner coding concepts below!

If you don’t have a python editor and are looking for a really simple way to get started with Python right away, you can use an online Python IDE editor. Simply open up this page,  https://repl.it/languages/python3, and you will be ready to get started right away!

Step 1: Importing modules

from random import randint

The very first line of the code is: from random import randint.

What does this line actually mean? Read it and you might get an idea. We are importing randint function from the random module using ‘from’ and ‘import’ keywords. The randint function has some special abilities that we are going to use in our program. We will discuss it later. Now that we have important this function we can use it in our code.

Step 2: Creating a list of available options

Earlier we discussed data structures. As I mentioned earlier, data structures in python are user-friendly and very easy to understand. Let’s look at our next line of code for our first data structure, a list.

#List of options
game  = ["Rock", "Paper", "Scissors"]

Observe the above line of code. We created a list data structure and named it, ‘game’. Then we initialized it with the three available choices we have, Rock, Paper, and Scissors.

Remember, there are also few other data structures in python and each of them has different functionalities. A list is created by using square brackets. To retrieve its values, all we need to do is, write the name of the list, followed by two square brackets, and then enter the index of the value we wish to retrieve.

If you want to learn more about lists, check out our beginner python tutorial for kids where we review this topic in detail.

Suppose we wish to print the second item on the list. How will we do this? Simple! we will use its index and remember, the index always starts from 0. This means the second item on the list has the first index. Observe the syntax below.

game[1]

Step 3: Getting the computer to choose randomly

So we already imported the randint function and we also know how to retrieve values from a list. Now its time to combine both these concepts we learned to get the choice for the computer. Yes, you read it right. Observe the following code. This is how the computer is making its choices randomly in this program.

#Assigning a random option to computer
computer = game[randint(0,2)]

Pay attention now! We created a variable named computer and this variable will hold the computer’s choice. We already have the list of choices and we need to think of something so that the computer can choose one of it randomly. Randomly? Yes! this is where the randint function will come in play.

The randint function is used to generate a random value. The lower and upper limits are passed to this function and the returned value is always between this range. Here, we will pass 0 and 2 because of our list, the game has three values. Don’t forget that 0 is considered the first value. Therefore 0, 1, and 2, make three options total!

randint(0,2)

This piece of code can return 0, 1 or 2. It can be unique or the same. It just depends upon the python’s mood! Joking 🙂 It is totally random! We are going to use the returned number as the index of the list. 

game[randint(0,2)]

We write the whole randint function inside the square brackets, so the returned random number can work as the index. Now, the computer’s choice is made and the variable, the computer holds it. We will use this line of code again later, stay tuned!

Step 4: Let’s define a few more variables before we start our game

Variables are an important part of 色播网站. We review the basics of variables and their importance of coding in part one our Python guide for kids. Check it out here!

For our Rock, Paper, Scissors game, there are a few other variables to consider. Let’s discuss them

playersPoint = 0
computersPoint = 0

These two variables will keep the count of points for the user and computer. This is why there are initialized to zero.

goOn = True

Remember, I mentioned that along with options, the user can also finish the game. The above variable will end the game when user types ‘Finish’. The goOn variable is set to True and it will be a condition of the while loop. Don’t worry! we will discuss the while loop later.

When the user enters ‘Finish’, the value of this variable will be changed to false and the game will end.

Step 5: Creating a While loop

Next let’s move on to the working area of our program. We used a while loop, but why? What is this while loop doing here? The while loop allows our game to run until the game is ended by the user. Observe the line that contains the while loop.

#Loop goes on until goOn is false
while(goOn):

In the parenthesis, goOn variable is used. Remember, the goOn variable has True as its value. This means, the condition in while loop is true and it will run until the condition is false. And when will the condition becomes false? Exactly when the goOn variable’s value is changed to false. Later on, we will tell our program to change the goOn variable to false when the user types “Finish”

Step 6: Allowing User input

The first line of code within the while loop is: 

#Ask for user input<br>
    player = input("Rock, Paper or Scissors? or enter Finish to end!\n")

This is where we are asking the user for their choice. The four options are Rock, Paper, Scissors, and Finish. The user has to enter one of these or the program will not go further. To get input from the user, the input function is used.

The choice is stored in the player variable. The text written inside the function appears on the screen. Remember, we have to enter the values exactly as asked! This is uppercase and lowercase sensitive!

Step 7: Define the Scenarios

We have two variables: computer and player, holding choices of the computer and user respectively.

Now it is time to decide the winner. We will do it by using if-elif-else ladder. Have a look at the ladder we used in the program and then we will discuss it.

  #Check for scenarios
    if(player == 'Finish'):
        goOn = False
    elif(player == computer):
        print("Tie!")
    elif(player == "Rock"):
        if(computer == "Paper"):
            print("You lose!", computer, "covers", player)
            computersPoint = computersPoint + 1 
        else:
            print("You win!", player, "smashes", computer)
            playersPoint = playersPoint + 1
    elif(player == "Paper"):
        if(computer == "Scissors"):
            print("You lose!", computer, "cut", player)
            computersPoint = computersPoint + 1
        else:
            print("You win!", player, "covers", computer)
            playersPoint = playersPoint + 1
    elif(player == "Scissors"):
        if(computer == "Rock"):
            print("You lose...", computer, "smashes", player)
            computersPoint = computersPoint + 1
        else:
            print("You win!", player, "cut", computer)
            playersPoint = playersPoint + 1
    else:
        print("That's not a valid play. Check your spelling!")

Let’s understand how the ‘if-elif-else ladder’ works. Each if and elif has a condition part in the parenthesis. The program will enter that block whose condition is true. Once the true condition is found, it will ignore all other conditions. But what happens when none of the conditions is true? The execution goes into the else block. Observe the above code once more, the else block has no condition.

We will discuss all the conditions step by step.

1. The first condition checks whether the user entered ‘Finish’ or not. If this condition is true, the value of the goOn variable will be changed to false and the program will end.

   if(player == 'Finish'):
        goOn = False

2. The second condition checks where the choice of both the user and computer is the same. It this condition is true, no points are awarded to anyone.

elif(player == computer):
        print("Tie!")

3. The next three conditions work according to the basic concepts of the game. The winner is decided and points are awarded accordingly. Earlier, we initialized two variables with 0, computersPoint and playersPoint. If the computer wins, computersPoint variable is incremented by 1 and if the user wins, playersPoint variable is incremented by 1.

elif(player == "Rock"):
        if(computer == "Paper"):
            print("You lose!", computer, "covers", player)
            computersPoint = computersPoint + 1 
        else:
            print("You win!", player, "smashes", computer)
            playersPoint = playersPoint + 1
    elif(player == "Paper"):
        if(computer == "Scissors"):
            print("You lose!", computer, "cut", player)
            computersPoint = computersPoint + 1
        else:
            print("You win!", player, "covers", computer)
            playersPoint = playersPoint + 1
    elif(player == "Scissors"):
        if(computer == "Rock"):
            print("You lose...", computer, "smashes", player)
            computersPoint = computersPoint + 1
        else:
            print("You win!", player, "cut", computer)
            playersPoint = playersPoint + 1

4. Last is the else block. There is no condition. It only displays a message when the user has entered an invalid choice.

    else:
        print("That's not a valid play. Check your spelling!")

Step 8: Allowing the Game to Continue

At the end of the while loop, we used the randint function once again to assign a choice for the computer.

#Assigning a random option to computer
    computer = game[randint(0,2)]
    print('********Next Turn********')

We have to repeat this even though we had a similar line of code at the beginning of our game. Remember, in every turn, the computer has to make a choice. This is why we write this line of code again.

Step 9: Displaying the final score

When the user ends the game by typing ‘Finish’, the program will display the final score. The final score is stored in the two variables we used earlier, computersPoint and playersPoint.

#Printing final points
print("********Final Points********")
print("Player: ", playersPoint)
print("Computer: ", computersPoint)

Rock Paper Scissors Python Full Code

There is the full code you will need to run a Rock, Paper, Scissors game in Python. You can copy and paste this code into https://repl.it/languages/python3 and play this game for yourself!

from random import randint

#List of options
game  = ["Rock", "Paper", "Scissors"]

#Assigning a random option to computer
computer = game[randint(0,2)]


#Keep count for points
playersPoint = 0
computersPoint = 0

goOn = True

#Loop goes on until goOn is false
while(goOn):
    #Ask for user input
    player = input("Rock, Paper or Scissors? or enter Finish to end!\n")

    #Check for scenarios
    if(player == 'Finish'):
        goOn = False
    elif(player == computer):
        print("Tie!")
    elif(player == "Rock"):
        if(computer == "Paper"):
            print("You lose!", computer, "covers", player)
            computersPoint = computersPoint + 1 
        else:
            print("You win!", player, "smashes", computer)
            playersPoint = playersPoint + 1
    elif(player == "Paper"):
        if(computer == "Scissors"):
            print("You lose!", computer, "cut", player)
            computersPoint = computersPoint + 1
        else:
            print("You win!", player, "covers", computer)
            playersPoint = playersPoint + 1
    elif(player == "Scissors"):
        if(computer == "Rock"):
            print("You lose...", computer, "smashes", player)
            computersPoint = computersPoint + 1
        else:
            print("You win!", player, "cut", computer)
            playersPoint = playersPoint + 1
    else:
        print("That's not a valid play. Check your spelling!")
    #Assigning a random option to computer
    computer = game[randint(0,2)]
    print('********Next Turn********')

#Printing final points
print("********Final Points********")
print("Player: ", playersPoint)
print("Computer: ", computersPoint)

Let’s look at the final code in action!

A user can enter ‘Rock’,’Paper’, or ‘Scissors’ to play, or ‘finish’ to end the game. Then the value is matched with the computer’s choice and the points are distributed accordingly. When the game is ended, final points are displayed on the screen.

So this is how we can create a simple Rock, Paper and Scissors game in python.

Python Rock Paper Scissors Digital Resource

Do you want all of the material covered in this tutorial in an easy to use in classroom lesson? Grab our Python Rock Paper Scissors Tutorial!

  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python.
  • Includes a 15-page PDF worksheet with an answer guide and a 30-slide Google Slides presentation.
  • Covers how to program a Rock Paper Scissors game in Python.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
  • Suitable for both experienced and new 色播网站 instructors.
  • Provides a solid foundation in Python 色播网站 for students to build on.
  • An excellent resource to teach Python in a fun and effective way.
Rock Paper Scissors Tutorial: $4.99

Want all our Python Tutorials?

  • The Python Ultimate Bundle is an all-in-one package that includes all the Python tutorials you need to teach your students 色播网站 and game development.
  • The bundle includes tutorials on Python Basics, Python Lists, creating a story in Python, Rock Paper Scissors game, Fortune Teller game, Create Your Own Adventure game, Blackjack game, and Dice game.
  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
  • The bundle includes resources such as PDF 鬼父动漫全集, answer guides, and Google Slides presentations to help students learn at their own pace.
  • This bundle is perfect for teachers who want to provide their students with a 色播亚洲视频在线观看 introduction to Python 色播网站 and game development.
Grab the Ultimate Bundle: $25.99

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https://63kanshu.com/learn-python-for-kids/ https://63kanshu.com/learn-python-for-kids/#comments Tue, 18 Sep 2018 02:31:12 +0000 https://63kanshu.com/?p=264 So You Want to Learn Python (for Kids!) Excellent choice! There are plenty of reasons why learning Python is rising in popularity, but for kids, Python is a great 色播网站 language with which to start...

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So You Want to Learn Python (for Kids!)

Excellent choice! There are plenty of reasons why learning Python is rising in popularity, but for kids, Python is a great 色播网站 language with which to start learning to code.

Python is a powerful, easy-to-read, high-level 色播网站 language. This means commands read like English words instead of complicated 0s and 1s and this makes it easy for kids to learn Python without a lot of experience.

This Python tutorial for kids will help parents and teachers get their kids learning Python. You can follow our tutorial completely FREE on this site or pay to download our accompanying workbook to use in a classroom or at home.

Learn Python Tutorial

Not quite ready for Python yet? Check out our ultimate guide to coding for kids to learn exactly how you can get started teaching your kids to code.

What is Python?

If you are completely new to computer 色播网站, you might be wondering what Python is.

Python is a 色播网站 language.

色播网站 languages are simply a special way of giving computers sets of instructions to execute. You are probably familiar with some of the most common 色播网站 languages like Java or PHP.

Learning Python is becoming more and more popular and Python was recently listed as one of the top 10 色播网站 languages to know in 2018. In fact, that’s why teaching Python 色播网站 for kids has become so popular.

Python is a 色播网站 language that provides real skills for the future. It is used to develop software and apps in a variety of settings. Many computer programmers enjoy using python because it is easy to read and accessible even to beginners. 

Why is Python a Great Choice for Kids?

Learn Python Tutorial for Kids

Is Python easy to learn? Yes! The commands and syntax (rules for how code must be laid out) in Python are relatively simple compared to some other 色播网站 languages. This makes Python for kids easy to get started, even with no experience coding.

Another great feature when looking to design python exercises for kids is that Python has a wide range of libraries that we can import whenever we need a particular feature. This modular feature keeps Python flexible and also lets you use others’ libraries to easily build some interesting (and fun!) initial projects. 

How Can I Help My Kids Learn Python?

Whether you are a teacher or parent, getting kids started learning Python is simple. Today we will be going over some simple python tutorials for kids that will make getting started learning Python for kids super easy.

In today’s free Python lesson, we are going to be reviewing very simple 色播网站 commands so that you and your students can get familiar with how Python works, and how we can eventually use this program to develop fun games and projects for kids.

This MASSIVE Python for Kids Tutorial is broken into three lessons. Each of these python lessons for kids will review some basic coding concepts and apply our knowledge to teach kids python. You can use the table of contents below to help Navigate through the Python tutorials so that you can go at your own student’s pace.

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  • Each tutorial is engaging, fun, and easy to follow with clear instructions and real-world examples.
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Python for Kids Tutorial One: Syntax, Loops, and Variables

Python Tutorial for Kids

What Concepts will be covered:

Today we are going to be exploring and learning about the following coding concepts:

  • Syntax: Syntax is essentially the ‘spelling and grammar’ of computer 色播网站 languages. Just as it may be difficult to understand an English sentence without proper spelling and grammar, a computer can’t understand their commands unless they are laid out properly. Syntax defines the proper way to lay out commands in 色播网站 languages.
  • Variables: In computer 色播网站, a variable is a type of value that can change. In this python tutorial, we will be exploring how we can change variables in Python, and how this will affect the output of our 色播网站.
  • Loops: Loops contain a set of instructions that are continually repeated until a specific set of conditions are met. In this tutorial, we will learn to understand the difference between a for loop and a while loop.

How to open Python on your computer:

If you don’t yet have a way to code in Python and are unsure of how to begin, I personally like to use Anaconda, which includes the Spyder program (also known as an IDE, an integrated development environment). You can download Anaconda for free here.

Or, if you are looking for a really simple way to get started with Python right away, you can use an online Python IDE editor. Simply open up this page,  https://repl.it/languages/python3, and you will be ready to get started right away!

Python Tutorial for Kids: Creating a FOR loop

Let’s get started learning about and understanding variables and for loops with the range command.

Once you and your student have a Python editor open, enter this text:

for x in range(1,6):
   print (x)

and run the program. Make sure they have an indent on the second line!

This is what you should see:

1
2
3
4
5
>>>

Ask your student to interpret what happened. Have them change the numbers in the range() method. (A method is just a name for a Python command.) What happens when you set the range to (1,3) what about (1,100). Your students will soon understand how to construct a python list of numbers within a certain range. 

The goals are for your student to understand the limits of the range method (it won’t print the last number, e.g. 6), and to understand what a variable is.

We have just created a for loop. What is a for loop? As we discussed earlier, loops are commonly used in computer 色播网站. Loops give computers a set of instructions that are continually repeated. In a for loop, the computer executes the command for a fixed number of times. In our case, this is defined by the range.

We can also have our program list our numbers in reverse order. Have your students enter the following text:

for x in range(6,1,-1):
   print (x)

Did you see what happened there? Now we can use this method to help us code a popular children’s song. Have your students enter the following text:

for x in range(5,0,-1):
  print (x, 'little monkeys jumping on the bed, 1 fell off and bumped his head, momma called the doctor and the doctor said, no more monkeys jumping on the bed')

You should see the following:

5 little monkeys jumping on the bed, 1 fell off and bumped his head, momma called the doctor and the doctor said, no more monkeys jumping on the bed
4 little monkeys jumping on the bed, 1 fell off and bumped his head, momma called the doctor and the doctor said, no more monkeys jumping on the bed
3 little monkeys jumping on the bed, 1 fell off and bumped his head, momma called the doctor and the doctor said, no more monkeys jumping on the bed
2 little monkeys jumping on the bed, 1 fell off and bumped his head, momma called the doctor and the doctor said, no more monkeys jumping on the bed
1 little monkeys jumping on the bed, 1 fell off and bumped his head, momma called the doctor and the doctor said, no more monkeys jumping on the bed

Python Tutorial for Kids: Variables

Now let’s have fun with the variables in this code!

In our case, the variable in this code is x. What happens when they change the variable x in the first line to a y? Does this change if both variables are changed to a y? If they change the x in both lines to instead be the word RandomChickenVariable, will it still work? It’s a terrible variable name but yes! The variable does not have to be an ‘x’ or a ‘y’ it can be anything that you choose. 

Python Tutorial for Kids: Creating a while loop

Let’s move on to now understanding while loops. Unlike for loops, which typically stop after a fixed number of times, while loops will stop only when a specific condition is met.

Have them enter this text:

x=0
while x is not 10:
    x=x+1
    print (x)
print('done!')

You should see the following:

1
2
3
4
5
6
7
8
9
10
done!

Have them describe what the code is doing using the words variable, and loop. In this example, x is the variable. x starts at 0 and increased by 1 each time the loop is run according to the formula x=x+1. Once 10 is reached, the condition to end the loop has been met, and the loop is finished. You will then see ‘done!’ printed.

The last code we ran was a for loop – this is called a while loop. Loops are useful because they can control our progress through our code; the ‘done!’ will not print until the loop has stopped running.

Python Tutorial for Kids: The Importance of Syntax

As we noted previously, Syntax is the spelling and grammar of computer 色播网站. Computers will only be able to execute commands if we give it to them in a language that they understand. To help your student understand the importance of syntax in Python, have them remove the indent in print x so that it looks like this.

x=0
while x is not 10:
    x=x+1
print (x)
print('done!')

Let your student play with the code. When you discuss the difference between these two versions with your student, the ultimate conclusion should be that the boundaries of loops are defined by the indents beneath their opening “for” or “while” line. The loop will not perform any code below the unindented line. However, if you try this:

x=0
while x is not 10:
    x=x+1
print (x)
    print('done!')

the code will fail with a message that looks something like this:

File "<ipython-input-10-ebd4d8eb92d4>", line 5
    print('done!')
    ^
IndentationError: unexpected indent

Notice that Python sometimes tries to help you see where your error is by putting a carat ^ in the error message. This error occurs because there is no reason that the print(‘done!’) command should be indented. This is an error in the syntax. The computer cannot understand the command because the ‘spelling and grammar’ is wrong.

Useful tip: If your program gets stuck, you can press ctrl-c in the console to cancel the program, or click the red square to stop operation. Want to see what that looks like? Run this with your student:

x=0
while x is not 10:
    print (x)
x=x+1

Have them explain why it is not working. The answer is that the value stored in the x variable never reaches 10 within the loop, so it will run forever and keep printing 0s.

Python Tutorial for Kids: Importing a Library

Our last exercise for this lesson will involve using a library I mentioned earlier. In this exercise, we will be turning our computer into a digital dice!

Type in this code:

from random import randint
x = randint(1,4)
print("dice roll:")
print(x)

The library is random, and the method we are taking from it is randintrandom is a type of module in Python that gives us several functions available for use.

.randint(x, y) is a type of function available through random. This function takes two parameters (two variablesx and y), it will select a random number between x and y, including x and y. You can set x and y to whatever numbers you like. In this example, we chose 1,6, just like a dice!

If there were many functions we knew we would need, we might just type import random – we’ll cover that another time!

Have your student describe what the code does. Once they have completed the above task, you can think with them about other modifications that can be made, such as changing the minimum and maximum of the numbers that can be produced or deciding to only roll again if the number is less than or equal to five.

This might look like this:

from random import randint
roll=randint(1, 6)
print(roll)
if roll < 5 :
    repeat=roll
    print(roll)
else:
    print("You lose")

Troubleshooting Python

If your code does not run, common errors are found in parentheses, colons, and indents, or the lack thereof.

  • Logic statements like if, while, and for need to have their lines ended with a colon.
  • For loops are only in effect for the lines that are indented underneath them. Make sure you only have one indent more than the for loop!

Summary

After these exercises, your student now has had experience working with variables, loops, logic statements, and importing functions. Welcome to Python!

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  • Covers essential 色播网站 concepts such as syntax, loops, and variables.
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  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
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Python for Kids Tutorial Two: All About Lists

色播网站 often has a lot of words that sound intimidating to kids learning python. One important thing to keep in mind as we study 色播网站 with Python is that every problem can and should be broken down into multiple steps. This helps us make clean code that other people can read without confusion. The following lessons introduce working with, editing, and storing data, which is just a fancy word for information.

Concepts covered today:

  • Data types – there are multiple types of data that are defined in Python. We will be learning them gradually as we work with more and more types of Python commands!
  • Lists – a set of information in a specific order that can be changed
Learn Python: All About Data
Data, data, data! What does it all mean?!

Creating a List

Lists are very easy to create in Python. We simply put a series of comma-separated items between square brackets. We can create a list of words by typing in the following:

myList = ['I', "don’t", "like", "pickles", "in","my", "sandwiches"]

This action is called declaration in 色播网站; we have just declared the myList variable. This list stores a set of words. The two square brackets are important to define the list. We can use commands to access information about the list and to edit the data in the list.

How can we access information from a list?

Let’s say we want some basic information about this list. How long is it? What is the first piece of data stored? How about the last? What type of data do we have stored in it? We will now learn a variety of python commands to access information from our list.

List Length:

If we want to know the length of our list, we enter this command:

print (len(myList))

You should see something that looks like this:

>>> len(myList)
7

The result of this is the length of your data.

List Indexing

The items in our list are indexed so that we can retrieve them easier. We can use the index operator [] to find an item in our list. To look for the first piece of data, have your student type in myList[1]. What do they notice? Is it what they expected?

>>> print (myList[1])
'don’t'

What your student will get in return is “don’t” printed out. Let them experiment and try to get “I” as an answer. The correct way is to command the console to print myList[0]. This shows your student that lists in Python are indexed starting with 0. Indexing looks like this:

What happens when they search for the last element of the list? Let your student figure out that myList[7] will throw an error. Discuss with them that this occurs because, even though the length of the list is 7, the indexing beginning at 0 means that the last element is at index 6. This might be confusing at first, but with more practice, your student will get used to it quickly!

Today’s Python lesson is all about Python Lists

What type of data is stored within a list?

 Now have your student enter type(myList). This will return something like the following:

>>> print (type(myList))
<class 'list'>

Hm. That’s not quite what I wanted to ask. I want to know what type of information is stored inside the list. Let’s try this:

>>> print (type(myList[1]))
<class 'str'>

That looks better! ‘Str’ stands for string. Strings are bits of text; you can tell that a variable is a string when it has single or double quotes around it. If you look back at your previous commands, you’ll see that we declared the myList list entries to all have quotes around them.

Lists, strings, and integers! How do we tell them apart?

Let’s look in detail at 3 different types of data: lists, strings, and integers.

Your student can play around with this and become more familiar by defining two more variables.

pickles = ‘I don’t like pickles in my sandwiches’
pickles2= [“ I don’t like pickles in my sandwiches”]

Have them run the type and len commands on each of these and compare it with the results of myList. What do they notice? Let them explore on their own with their own variables if they want; part of the fun of 色播网站 is being able to easily create test examples to try out whatever weird ideas you have.

Here is what we get when we run the len commands on our two variables:

>>> print (len(pickles))
37
>>> print (len(pickles2))
1

Here is what we get when we run the type commands on our two variables:

>>> type(pickles)
<class 'str'>
>>> type(pickles2)
<class 'list'>

Ultimately, the point is that the pickles variable is a string, not a list. The square brackets define a list. This variable will have a length of 37 because the len function counts the characters in the string. On the other hand, pickles2 is a list with one element in it, surrounded by quotes, which is why it has a length of one.

So far, we have learned about two types of data: lists and strings. Ask your student to look at the information we have gotten from the Python console. Do they see any other kind of data? Guide them to see the numbers 1 and 39, and have them type in type(39) and type(1). The resulting int answer represents an integer, which is any whole number, negative, positive, or 0.

>>> type(39)
<class 'int'>

Extra Challenge

Python Lists: All about data
Integers, strings and lists! Are you confused yet? There’s a lot of data stored in simple Python commands

If your student is interested, have them try to access the first letter of the pickles string!

Let them try to guess how to do it with the hint: “it’s similar to how you access information in a list.”

The answer is pickles[0]. What type of data is pickles[0]? It is also a string. A string, it turns out, is made of multiple smaller strings!

Here are some examples of how we can access letters in our pickles string:

>>> pickles[0]
'I'
>>> pickles[21]
'i'
>>> pickles[14]
'i'
>>> pickles[13]
'p'

Your student is learning about how Python stores data. They have now seen three types of variables in Python: strings, integers, and lists. Lists are able to store information in a specific order, and are indexed beginning from 0. This means that the last information stored will be at the position with a value one less than the length.

Modifying Lists

We have seen in our recently completed steps that lists have:

  • Indexing that begins with 0
  • Built-in attributes like length

Now we will look at existing commands and methods we can use with lists to modify their information.

Let’s return to our test list, which we will declare again as:

myList = ["I", "do not", "like", "pickles", "in","my", "sandwiches."]

Let’s try to add some words. Enter the following commands:

myList.insert(4,"or")
myList.insert(5,"tomatoes")

Type in myList to look at the contents of the list again.

myList

Ask your student to describe what they think has happened. Encourage them to type in the command again, this time with a different number and a different word. What happens? Is it possible for the number to be too big? Let them experiment as much as they want.

>>> myList.insert(4,"or")
>>> myList.insert(5,"tomatoes")
>>> myList
['I', 'don’t', 'like', 'pickles', 'or', 'tomatoes', 'in', 'my', 'sandwiches']

Note: I encourage verbal descriptions of what is happening because when a child (or anyone, really) is given an instrument to use, it is easy to just begin banging away and typing things out. Describing code in words slows our brains down and is a good step in working on laying out the logic behind each line of code.

Understanding Parameters

Here, the important concepts to touch upon with your student is that there are two terms inside the parentheses. Now you can discuss with your student that each of these terms is called a parameter in Python. The first parameter determines the index location at which the second parameter will be inserted. The second parameter, in this case, does not necessarily have to be a string; as we learned in the last lessons, a list can hold different types of variables – they do not all have to be the same!

Removing Parameters

Another command we can use is remove(). The remove method takes one parameter, which is the value of the entry to remove. By values, we mean the information stored in each list entry. Have your student make a copy of the list by typing

testList=myList

Have them remove the entry “don’t” from testList. Let them brainstorm and try things out – if they get confused, remind them of the previous exercises. Commands like insert and remove modify existing lists. So, we know that our command for remove will look like testList.remove().We also know that the remove() method needs a parameter because, otherwise, it would not know which list entry to remove!

Therefore, our resulting command is

>>> testList.remove("don’t")
>>> testList
['I', 'like', 'pickles', 'or', 'tomatoes', 'in', 'my', 'sandwiches']
>>>

Now is a good time for us to discuss an important part of Python syntax. After that, we will do some more practice with list modification.

Parentheses Versus Brackets

 Now that we have seen that arrays have built-in features like indexing and attribute like length, your student might have noticed that some commands require [brackets] and others (parentheses). This is part of Python syntax; syntax refers to the way that a 色播网站 language uses punctuation and spacing to organize its flow and operation.

In general, brackets indicate that data is being created or accessed. One example of data being created is the declaration of our variable myList. One example of data being accessed is when we got the first entry in the list by typing in myList[0].

Discussion questions to help your student understand:

  • How can you tell that a variable is a list when you are creating it?
  • What happens if we try to use parentheses to create a list?
  • What do we use when we want to access a certain index value in a list?

As we discussed in the previous lesson, parameters are the inputs that we provide to each Python command, although not every command needs parameters. Parameters go in parentheses.

Discussion questions/test exercises to help your student understand:

  • What is a parameter?
  • What happens if we try to use brackets instead of parentheses for a list-modifying command like insert or remove?
  • Why do you think it is important for there to be a difference between bracket usage and parentheses usage?
    • This is an important and very fundamental concept! Bracket and parentheses differentiation is important because it avoids confusion between whether the programmer is giving a command or asking for information.
    • Example: if we have listA=[2,3,4,5], then we have list entries that are numbers. If there were no difference between brackets and parentheses, then remove(2) would be confusing because we would not be able to tell if we wanted to remove the value 2 (at index 0), or the value 4 (which is at index 2)

Summary

Your student is learning about how to manipulate variables in Python; we value coding because it is able to handle large amounts of data at a time. By working with lists, your student is learning how to access data using parameter inputs and gaining important basic knowledge of syntax.

Python Basics: Lists Digital Resource

Do you want all of the material covered in this tutorial in an easy to use in classroom lesson? Grab our Python Basic Lists Tutorial!

  • 色播亚洲视频在线观看 Python tutorial for teachers to introduce their students to Python Lists.
  • Includes a 6-page PDF worksheet with an answer guide and a 30-slide Google Slides presentation.
  • Covers essential Python list concepts.
  • PDF worksheet contains exercises that gradually develop students’ 色播网站 skills.
  • Google Slides presentation is engaging and visually appealing, with interactive examples and illustrations.
  • Real-world examples demonstrate practical applications of Python 色播网站.
  • Suitable for both experienced and new 色播网站 instructors.
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Python for Kids Tutorial Three: Let’s Write a Story!

Now, we are going to use our new Python skills to make something that is unique and all our own! Let’s write a story where the nouns and adjectives change each time we create the story.

Start with a simple story

Here is an example of what we will be doing:

name1="Anna"
adj1="happy"
sentence1=name1+" woke up in the morning feeling very "+adj1+"."
print sentence1

After running this code, the variable sentence1 now has the value ‘Anna woke up in the morning feeling very happy.’ The variables noun1 and adj1 are both strings – so is sentence 1. However, sentence 1 uses noun1 and adj1 within its value to combine the strings!

Create a fill-in-the-blank story

Now for the fun part! You can now create your own fill-in-the-blank story or use ours to create a funny story that your class will love. Write four to five sentence variables that use, in total, three noun strings, three adjective strings, and three place strings.

Or, if you want, you can use these:

sentence1= "Last year, I went on a "+adj1+" trip to "+place1+"." 
sentence2= "The weather there was "+adj2+", and I couldn't wait to eat a big "+noun1+" while I was there."
sentence3="Next year, I want to go to "+place2+", because I've always wanted to see the "+adj3+" "+noun2+"."

Notice that we have to include spaces before and after using a string variable! Otherwise, the words will be smushed together.

If you run this code right now, what do you think the problem will be? Are the variables noun1, adj1, place1 and so on declared yet? They are not. Let’s do that now.

Now it’s time to declare our variables. Have your students come up with a random list of nouns, places and adjectives and randomly declare them to each variable.

Here’s what we chose:

adj1="smelly"
adj2="silly"
adj3="adorable"
place1="Toronto"
place2="Texas"
place3="Mexico"
noun1="chair"
noun2="shoulder"
noun3="statue"

Once you have finished setting up the assignments for each variable, combine it with your sentence variables. The order in which we enter commands matters in Python, so if you define your sentences first before adding the pieces of random variable assignment code we just finished, your code will throw an error. Make sure you define all your variables before you try to use them! To print all your sentences together at the end, you can use the print command like this:

print sentence1,sentence2,sentence3

Here is what the final code looks like:

adj1="smelly"
adj2="silly"
adj3="adorable"
place1="Toronto"
place2="Texas"
place3="Mexico"
noun1="chair"
noun2="shoulder"
noun3="statue"
sentence1= "Last year, I went on a "+adj1+" trip to "+place1+"." 
sentence2= "The weather there was "+adj2+", and I couldn't wait to eat a big "+noun1+" while I was there."
sentence3="Next year, I want to go to "+place2+", because I've always wanted to see the "+adj3+" "+noun2+"."
print (sentence1,sentence2,sentence3)

Here’s how it looks when you run the code:

Last year, I went on a smelly trip to Toronto. The weather there was silly, and I couldn't wait to eat a big chair while I was there. Next year, I want to go to Texas, because I've always wanted to see the adorable shoulder.

Now let’s change the story each time we run the code

The above method is the simplest way to create a fill-in-the-blank story using python. However, we want to create a story which changes every time we run the code. We want our program to be able to choose a random noun, adjective or place from our list and automatically place it in our story.

Storing variables in a list

We could declare adj1 to always be “Smelly,” but then our story would not change each time we ran our code. We want a variety of names for our story to choose from! Let’s store the options in a list.

adjList=["wild","fluffy","hilarious"]

Now, we want to randomly choose which adjectives will be assigned to adj1, adj2, and adj3. Do you remember how to do that? We will be using the random library again, back from our lessons on numbers.

An example of random being used is as follows:

from random import randint
roll=randint(1, 6)
print(roll)

Using the random library to obtain a random adjective

How can we use the randint method to obtain a random adjective? Think about this for a while. What kind of variable type is the index of a list? When you have an idea, try writing out a bit of code that assigns a random name to the variables adj1, adj2 and adj3.

When you’re ready, compare your idea to this following bit of code:

minindex=0
maxindex=len(adjList)-1

index1=randint(minindex,maxindex)
adj1=adjList[index1]

index2=randint(minindex,maxindex)
adj2=adjList[index2]

index3=randint(minindex,maxindex)
adj3=adjList[index3]

In writing this code, my goal was to generate a random number that corresponds to an index of every adjective in the list of possible adjectives. I did this by 

  1.  defining the minimum and maximum possible index values (lines 1 and 2). Because indexing begins with 0, the highest number that we can index is always the length of the list minus 1. 
  2. defining an index which takes a random number with these minimum and maximum values (line 3)
  3. storing the adjective at this index as the variable to be used (line 4)
  4. repeating this three times

Now that we’ve taken care of the adjective variable assignments, do the same with the other variables! You will want to create a placeList and a nounList and use the randint method to select a random variable from your list.

Putting it all together

Once you have finished setting up the random assignments for each variable, combine it with your sentence variables. The order in which we enter commands matters in Python, so if you define your sentences first before adding the pieces of random variable assignment code we just finished, your code will throw an error. Make sure you define all your variables before you try to use them! 

Your final code will look something like this:

from random import randint
adjList=["wild","fluffy","hilarious"]
placeList=["Chicago","China","Brazil"]
nounList=["telephone", "karate", "toilet"]
minindex=0
maxindex=len(adjList)-1
index1=randint(minindex,maxindex)
adj1=adjList[index1]
index2=randint(minindex,maxindex)
adj2=adjList[index2]
index3=randint(minindex,maxindex)
adj3=adjList[index3]
minindex=0
maxindex=len(placeList)-1
index1=randint(minindex,maxindex)
place1=placeList[index1]
index2=randint(minindex,maxindex)
place2=placeList[index2]
index3=randint(minindex,maxindex)
place3=placeList[index3]
minindex=0
maxindex=len(adjList)-1
index1=randint(minindex,maxindex)
noun1=nounList[index1]
index2=randint(minindex,maxindex)
noun2=nounList[index2]
index3=randint(minindex,maxindex)
noun3=nounList[index3]
sentence1= "Last year, I went on a "+adj1+" trip to "+place1+"." 
sentence2= "The weather there was "+adj2+", and I couldn't wait to eat a big "+noun1+" while I was there."
sentence3="Next year, I want to go to "+place2+", because I've always wanted to see the "+adj3+" "+noun2+"."
print (sentence1,sentence2,sentence3)

Here’s what I got the first time I ran this code:

Last year, I went on a fluffy trip to Brazil. The weather there was fluffy, and I couldn't wait to eat a big telephone while I was there. Next year, I want to go to Brazil, because I've always wanted to see the hilarious karate.

And here’s what I got the second time I ran this code:

Last year, I went on a hilarious trip to China. The weather there was fluffy, and I couldn't wait to eat a big telephone while I was there. Next year, I want to go to Brazil, because I've always wanted to see the wild karate.

As you can see, the story changes each time you run the code. The more variables you define the more options for your story and the more hilarious combinations you may create!

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Advanced Python Tutorials

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